Unstable Wormholes
Communications Between Urban Planning and Game Studies
Bibliographic Data
| ID | 22017937 |
|---|---|
| Authors | Moozhan Shakeri (University of Twente, corresponding author) |
| Year | 2022 |
| Volume | 7 |
| Issue | 2 |
| Publication date | 2022-05-16 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Urban Planning (JOURNAL) |
| Journal identifiers | ISSN: 2183-7635 • E-ISSN: 2183-7635 |
| Publisher | Cogitatio (PUBLISHER • PT) |
| DOI | 10.17645/up.v7i2.4953 |
| OpenAlex | W4280572304 |
| Language | EN |
| Citations received | 6 |
| References cited | 56 |
The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies
Confusion · Management science · Optimism · Sociology · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering · Gambling Behavior and Treatments · Psychology · Social Psychology
The Use of ICTs to Support Social Participation in the Planning, Design and Maintenance of Public Spaces in Latin America
Geogame‐Based Simulation for Active Mobility Planning in Socially Sustainable Cities
The Future’s Not What It Used To Be
Board Game as a Participatory Design Technique for Urban Spaces
The Case of Cities
The Citizen’s Right to the Virtual City
The Gameful World
Towards a Planning Imagination for the 21st Century
The Gaming of Policy and the Politics of Gaming
From game design elements to gamefulness
On the Very Idea of a Conceptual Scheme
Handbook of Public Policy Analysis
The Video Game Theory Reader 2
The Grasshopper
Gifts of the Muse
Toying with the City? Using the Computer Game SimCityTM4 in Planning Education
Gameful civic engagement
Revealing the Empowerment Revolution
The digital “lure”
Why Do Planning Theory
Simulating Planning
The Uses of Planning Theory
What is interdisciplinary communication? Reflections on the very idea of disciplinary integration
The Legacy of Positivism and the Emergence of Interpretive Tradition in Spatial Planning
The War Game
Toward a Theory of Intrinsically Motivating Instruction
Planning through debate
Taking Games Seriously
The Game Definition Game
Games in Culture
| Unique citing works | 6 |
|---|---|
| Citations per year | 1,5 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |