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Unstable Wormholes

Communications Between Urban Planning and Game Studies

Bibliographic Data

ID22017937
AuthorsMoozhan Shakeri (University of Twente, corresponding author)
Year2022
Volume7
Issue2
Publication date2022-05-16
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueUrban Planning (JOURNAL)
Journal identifiersISSN: 2183-7635 • E-ISSN: 2183-7635
PublisherCogitatio (PUBLISHER • PT)
DOI10.17645/up.v7i2.4953
OpenAlexW4280572304
LanguageEN
Citations received6
References cited56

The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely on extensive modelling techniques and aim to reduce the cost and risk of real-world scenario testing, to those that seek to educate their players about the complex nature of political and social issues. Despite the increasing interest in strengthening communications between planning and game studies, the current state is an amalgam of confusion and optimism about games’ role and added value. To shed light on why such confusions emerge, the article reflects on the nature and outcomes of communications between urban planning and games studies and explores games’ historical and current conceptions in planning. By adopting concepts from the work of Holbrook on interdisciplinary communications, the article explores how game studies’ concepts are rendered useful in planning and how planning theory has dealt with untranslatability and incommensurability of concepts in the processes of establishing and sustaining communications with game studies

Confusion · Management science · Optimism · Sociology · Computer Science · Digital Games and Media · Educational Games and Gamification · Engineering · Gambling Behavior and Treatments · Psychology · Social Psychology

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Unique citing works6
Citations per year1,5
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6

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