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Towards “Glass Bead Games 2.0”

Nurturing Global Cultural Memories by Means of New Forms of Art and Knowledge Interaction in the Age of AI

Bibliographic Data

ID22019090
AuthorsDavid Bartosch (0009-0005-6075-4386, Beijing Normal University, corresponding author)
Year2025
Volume7
IssueSpecial
Pages12-30
Publication date2025-01-24
Open AccessYes
TypeARTICLE
VenueHerança (JOURNAL)
Journal identifiersISSN: 2184-3090 • E-ISSN: 2184-3090
PublisherUK Zhende Publishing Limited Company (PUBLISHER)
DOI10.52152/heranca.v7ispecial.1120
OpenAlexW4407275893
LanguageEN

The advent of AI calls for an existential self-redefinition of humanity. It necessitates the establishment of a pluralistic global humanist culture that enables us to coexist in the new world of active media and autopoietic technology. In this paper, related philosophical questions give rise to the proposal of a novel metaculture that elevates human heritages and cultural memories to the plane of a digital AI-based infrastructure. I argue for a balanced and holistic approach to human-to-human and human–AI interactions and metaculture that can be developed in the form of combinatorial “metagames” that reflect the potential of human consciousness, transcend the boundaries between technology, human embodiment and biology, the arts, sciences and humanities, and philosophy, and, finally, include the element of meaningful coincidence and spontaneity “in the second potency.” Hermann Hesse’s final novel, The Glass Bead Game, offers a key to understanding this basic idea. His vision is extremely relevant today. Based on this, the concept of cultivating global cultural memories through innovative aesthetic-epistemic “Glass Bead Games 2.0” is discussed further from a systematic angle. To complement this, reference is also made to Hesse’s own source of inspiration: Novalis’s “encyclopedist” approach interlinks aesthetic and epistemic productivity in a way that could become a major starting point to create a new holistic metaculture in the Age of AI

Aesthetics · Art · Bead · Sociology · Visual arts · Computer Science · Museums and Cultural Heritage · Psychology

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