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Psychological virtual reality in a computer interactive environment

Bibliographic Data

ID22035408
AuthorsL E Motorina (0000-0002-4441-7452, Moscow Aviation Institute), G V Cherniaeva (0000-0003-2539-2111, Lomonosov Moscow State University)
Year2020
Volume11
Issue1
Pages8-26
Publication date2020-01-01
Open AccessYes
TypeARTICLE
VenueSocial Psychology and Society (JOURNAL)
Journal identifiersISSN: 2221-1527 • E-ISSN: 2311-7052
PublisherMoscow State University of Psychology and Education (PUBLISHER • RU)
DOI10.17759/sps.2020110102
OpenAlexW3014329129
LanguageEN
Citations received2
References cited5

Objectives: analysis of the correlation between concepts “cyberspace”, “computer virtual reality”, “computer interactive environment”, “interactive experience”; wording of the author’s definition of the term “psychological virtual reality”; identification of its functions and features. Background. Computer interactive environments are becoming the main platforms for the professional and personal self-realization of a modern person, the social activity of youth is shifting to the Internet space, models and forms of interpersonal interaction and communication are changing, new psychological constructs are formed that reflect virtual world and provide interaction with it. Psychological virtual reality acts as an intermediary between a person as a personality and a computer interactive environment as a form of cyberspace representation in modern human life, and the psychological constructs generated in it determine the formation of new socio-psychological behavior patterns. Methodology: systemic and subjective approaches, comparative analysis method. Conclusions. The creation of computer interactive environments has opened a new stage in the formation of a new interactive human experience as a system of information technology and socio-psychological competencies. There is a need for a systematic study of the conceptual-categorical apparatus that is used to describe computer interactive environments. Psychological virtual reality is a component of computer interactive environment, performing number of important functions of optimizing human interaction with computer environment. The analysis of the "man—computer environment" system gives reason to distinguish between nine basic psychotypes of social subjects which are participants of virtual reality. The typology developed in the article can be recommended for use as a methodological basis in the development of socio-psychological diagnostic tools, in the practice of socio-psychological counseling and social work

Computer-mediated communication · Cyberspace · Human–computer interaction · Multimedia · The Internet · Virtual machine · Virtual reality · World Wide Web · Computer Science · Educational Methods and Teacher Development · Psychology of Development and Education · Scientific Research and Philosophical Inquiry

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Citations per year0.5
Citation span2022 - 2023 (2)
Highly citedNo

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