Gamification in a News English Course
Bibliographic Data
| ID | 22042847 |
|---|---|
| Authors | Yi-Chien Wang (0000-0002-9680-6468, Chihlee Institute of Technology, corresponding author) |
| Year | 2023 |
| Volume | 13 |
| Issue | 1 |
| Pages | 90 |
| Publication date | 2023-01-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci13010090 |
| OpenAlex | W4316469751 |
| Language | EN |
| Citations received | 1 |
| References cited | 26 |
Studies examining the link between gamification and News English learning are scant. This study explored the effects of a gamified learning activity using the card games, slides, and learning sheets (CSCL) model on News English learning performance through a quasi-experimental mixed-methods study design. Pretests and post-tests and students’ self-reflections were employed to determine the students’ learning performance and responses to the activity. Gamification significantly and positively affected the experimental group’s (EG) News English learning performance, with the learning performance of both lower and higher achievers improving significantly. Furthermore, the EG participants regarded the activity to be a fun and interactive hands-on experience. Gamification was considered useful for content comprehension and vocabulary acquisition. The mechanisms through which the activity affected News English learning were analyzed, and implications for gamification application in News English and further research are presented
Comprehension · Instructional design · Linguistics · Mathematics education · Multimedia · Vocabulary · Vocabulary Learning · Computer Science · Educational Games and Gamification · Online Learning and Analytics · Psychology · Technology-Enhanced Education Studies
How gamification motivates
Using gamification to support learning English as a second language
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Gamification in theory and action
Gamifying learning experiences
Gamification in the classroom
Gamified Vocabulary
Some Empirical Evidence for the Involvement Load Hypothesis in Vocabulary Acquisition
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |