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Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students

Bibliographic Data

ID22045825
AuthorsMaría del Carmen Carcelén‐Fraile (0000-0002-4525-6347, corresponding author), María del Carmen Carcelén-Fraile (0009-0000-9186-8865, Department of Educational Sciences, Faculty of Social Sciences, University of Atlántico Medio, 35017 Las Palmas de Gran Canaria, Spain)
Year2025
Volume15
Issue2
Pages212
Publication date2025-02-10
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEducation Sciences (JOURNAL)
Journal identifiersISSN: 2227-7102 • E-ISSN: 2227-7102
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/educsci15020212
OpenAlexW4407296337
LanguageEN
Citations received2
References cited29

(1) Background: Gamification has emerged as an innovative strategy in education and involves integrating game elements into pedagogical activities to enhance motivation and the development of cognitive and social skills. The aim was to analyze the effects of active gamification on the emotional well-being and social skills of primary school students. (2) Methods: A total of 120 children with a mean age of 9.40 ± 0.98 years were divided into an experimental group (EG) that carried out a program based on gamification in physical exercise and a control group (CG). (3) Results: The EG improved significantly in self-concept compared to the CG, as did the levels of personal self-esteem, which increased significantly. Likewise, improvements were found in all the subdomains of social skills, except in the subdomain of jealousy/loneliness. (4) Conclusions: The introduction of gamification into Physical Education classes is recommended as an effective tool to improve self-esteem, self-concept, and social skills in primary education

Mathematics education · Pedagogy · Primary education · Social studies · Grit, Self-Efficacy, and Motivation · Psychological and Temporal Perspectives Research · Psychology · Youth Development and Social Support

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Unique citing works2
Citations per year2
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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