The application of metaverse in mental health
Bibliographic Data
| ID | 22068180 |
|---|---|
| Authors | Yue Wang (0000-0001-8527-9175, Liaoning Cancer Hospital & Institute), Boshi Duan (Chinese Academy of Medical Sciences & Peking Union Medical College), Xi Chen (0000-0002-2058-0351, Liaoning University of Traditional Chinese Medicine), Yuxuan Song (0009-0004-0937-2051, Liaoning Cancer Hospital & Institute), Xin Liu (0000-0001-5207-1685, Liaoning Cancer Hospital & Institute) |
| Year | 2025 |
| Volume | 13 |
| Pages | 1463494-1463494 |
| Publication date | 2025-04-10 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Public Health (JOURNAL) |
| Journal identifiers | ISSN: 2296-2565 • E-ISSN: 2296-2565 |
| Publisher | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/fpubh.2025.1463494 |
| PMID | 40276352 |
| OpenAlex | W4409345141 |
| Language | EN |
| Citations received | 1 |
| References cited | 92 |
Rapid technological progress is reshaping human existence globally. The metaverse, a 3D digital realm merging virtual reality (VR) with physical space, exemplifies this fusion. Users can replicate and customize real-world elements within this immersive environment. Over the past decade, VR, augmented reality (AR), and mixed reality (MR) have become effective tools for addressing mental health conditions, offering solutions to the shortage of mental health professionals and limited access to care. However, extensive participation in 3D immersive gaming and social media can lead to insecurity, anxiety, depression, and addictive behaviors, particularly among young adults. This engagement may also impair attention spans, exacerbating symptoms in adolescents with attention deficit hyperactivity disorder. This research examines the impact of expanding metaverse applications on mental health, exploring both risks and benefits
Anxiety · Augmented reality · Avatar · Human–computer interaction · Internet privacy · Mental health · Metaverse · Political science · Psychiatry · Psychotherapist · Realm · Virtual reality · Computer Science · Digital Mental Health Interventions · Mental Health Research Topics · Psychology · Virtual Reality Applications and Impacts
The potential of immersive virtual reality to enhance learning
The Motivational Pull of Video Games
What the Metaverse Is (Really) and Why We Need to Know About It
Searching for the Metaverse
Sexual Harassment in the Metaverse
Feasibility of Virtual Reality Exposure Therapy in the Treatment of Danish Veterans with Post-Traumatic Stress Disorder
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Mixed Reality for a collective and adaptive mental health metaverse
Tips for Effective Implementation of Virtual Reality Exposure Therapy in Phobias—A Systematic Review
Research Directions in the Study of Gaming-Related Escapism
Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns
Enhancing one life rather than living two
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |