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Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements

Bibliographic Data

ID22068786
AuthorsYulin Tian (0009-0008-2441-612X, Shandong Xiehe University), Zhengwei Li (0000-0001-5941-5874, Shandong Xiehe University), Zoumin Li, Dong Liu (0000-0001-9090-5732, Shandong Women’s University, corresponding author), Sangbum Son (Yeungnam University)
Year2025
Volume13
Pages1602230-1602230
Publication date2025-07-18
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Public Health (JOURNAL)
Journal identifiersISSN: 2296-2565 • E-ISSN: 2296-2565
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/fpubh.2025.1602230
PMID40756385
OpenAlexW4412957560
LanguageEN
References cited56

With the global aging population and the increasing prevalence of chronic diseases, the application of wearable medical devices in health management has garnered widespread attention. However, despite the significant advantages of these devices in health monitoring and disease prevention, many users discontinue their use within a short period, posing challenges to their long-term adoption. This study develops a research framework by combining the Unified Theory of Acceptance and Use of Technology (UTAUT) model with gamification components to methodically examine the critical factors influencing users’ sustained intention to use wearable medical devices (WMD). A survey method was employed, collecting 362 valid responses, and applied structural equation modeling (SEM) for empirical analysis. Results demonstrate that performance expectancy, effort expectancy, social influence, and gamification elements all exert a significant positive effect on users’ continued usage intention. The results contribute to the theoretical foundation for improving the design and market promotion of WMD and offer actionable recommendations for developers and policymakers to boost user adoption

Continuance · Environmental health · Expectancy theory · Human–computer interaction · Knowledge management · Life expectancy · Population · Social influence · Structural equation modeling · Technology Acceptance Model · Unified theory of acceptance and use of technology · Usability · Wearable computer · Wearable technology · Behavioral Health and Interventions · Computer Science · Digital Marketing and Social Media · Medicine · Psychology · Social Psychology · Technology Adoption and User Behaviour

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