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Virtual reality for neurorehabilitation

A bibliometric analysis of knowledge structure and theme trends

Bibliographic Data

ID22076582
AuthorsQi-Fan Guo, Qifan Guo (0000-0003-2465-7464, Sichuan University), Lin He (0000-0001-9295-2217, Sichuan University), Wei Su (0000-0003-2204-3418, Sichuan University), Huixin Tan (0000-0003-0781-8895, Sichuan University), Hui-Xin Tan, Lian-Yi Han, Lianyi Han (0000-0002-6364-7843, Fudan University), Chen-Fan Gui, Chenfan Gui (0009-0000-6086-3295, Sichuan University), Yi Chen (0000-0003-1828-1165, Sichuan University), Han-Hong Jiang, Hanhong Jiang (0009-0003-8003-8593, Sichuan University), Qiang Gao (0000-0002-9290-1791, Sichuan University, corresponding author)
Year2022
Volume10
Pages1042618-1042618
Publication date2022-11-10
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Public Health (JOURNAL)
Journal identifiersISSN: 2296-2565 • E-ISSN: 2296-2565
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/fpubh.2022.1042618
PMID36438265
OpenAlexW4308868366
LanguageEN
References cited53

Background: As an emerging technology, virtual reality (VR) has been broadly applied in the medical field, especially in neurorehabilitation. The growing application of VR therapy promotes an increasing amount of clinical studies. In this paper, we present a bibliometric analysis of the existing studies to reveal the current research hotspots and guide future research directions. Methods: Articles and reviews on the related topic were retrieved from the Science Citation Index Expanded of Web of Science Core Collection database. VOSviewer and Citespace software were applied to systematically analyze information about publications, countries, institutions, authors, journals, citations, and keywords from the included studies. Results: = 276). Countries and institutions from North America and Western European were playing leading roles in publications and total citations. Current hotspots were focused on the effectiveness of VR therapy in cognitive and upper limb motor rehabilitation. The clusters of keywords contained the four targeted neurological diseases of VR, while the burst keywords represented that the latest studies were directed toward more defined types of VR therapy and greater study design. Conclusions: Our study offers information regarding to the current hotspots and emerging trends in the VR for rehabilitation field. It could guide future research and application of VR therapy in neurorehabilitation

Bibliometrics · Citation · Data science · Human–computer interaction · Library science · Neurorehabilitation · Physical therapy · Science Citation Index · Virtual reality · World Wide Web · Cerebral Palsy and Movement Disorders · Computer Science · Medicine · Psychology · Stroke Rehabilitation and Recovery · Virtual Reality Applications and Impacts · Rehabilitation

  • Global, regional, and national burden of neurological disorders, 1990–2016

    Open Access•Valery L Feigin, Emma Nichols et al.•The Lancet Neurology•2019

  • Cost of disorders of the brain in Europe 2010

    Open Access•Anders Gustavsson, M Svensson et al.•European Neuropsychopharmacology•2011

  • Exercise as medicine – evidence for prescribing exercise as therapy in 26 different chronic diseases

    Open Access•Bente Klarlund Pedersen, Bengt Saltin•Scandinavian Journal of Medicine…•2015

  • Knowledge Structure and Emerging Trends of Telerehabilitation in Recent 20 Years

    Open Access•Jiaqi Zheng, Meijin Hou et al.•Frontiers in Public Health•2022

  • Virtual Reality Aided Therapy towards Health 4.0

    Open Access•Zhen Liu, Lingfeng Ren et al.•International Journal of…•2022

  • Feasibility, Safety and Efficacy of a Virtual Reality Exergame System to Supplement Upper Extremity Rehabilitation Post-Stroke

    Open Access•Nahid Norouzi-Gheidari, Alejandro Hernandez et al.•International Journal of…•2019

Citation velocityhistorical
Highly citedNo

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