Internet gaming disorder and aggression
A meta-analysis of teenagers and young adults
Bibliographic Data
| ID | 22090866 |
|---|---|
| Authors | Shunyu Li (0000-0001-7006-2424), Zhili Wu, Yuxuan Zhang (0009-0002-9553-8032), Mengmeng Xu (0000-0003-1982-8898), Xiaotong Wang (0000-0002-8689-7060), Xiaonan Ma (0000-0001-8477-6305) |
| Year | 2023 |
| Volume | 11 |
| Publication date | 2023-04-06 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Public Health (JOURNAL) |
| Journal identifiers | ISSN: 2296-2565 • E-ISSN: 2296-2565 |
| Publisher | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/fpubh.2023.1111889 |
| Language | EN |
| Citations received | 4 |
| References cited | 70 |
Psychometric properties of the Arabic Internet Gaming Disorder Scale (IGDS9-SF) and a brief anger screener
Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Problematic internet use and the big five personality model
Introduction to Meta‐Analysis
An inventory for assessing different kinds of hostility.
Mental health considerations for children & adolescents in Covid-19 Pandemic
Adverse physiological and psychological effects of screen time on children and adolescents
Online Gaming Addiction
Internet gaming disorder
The General Aggression Model
Bias in meta-analysis detected by a simple, graphical test
Human Aggression
Intergenerational transmission of aggression
Prevention approaches to problem gaming
The psychology behind video games during Covid ‐19 pandemic
Development and Validation of a Game Addiction Scale for Adolescents
Internet Addiction
Video Game Addiction in Children and Teenagers in Taiwan
Measuring DSM-5 internet gaming disorder
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement
Correlates of video games playing among adolescents in an Islamic country
Prevalence of Internet Gaming Disorder among Korean Adolescents and Associations with Non-psychotic Psychological Symptoms, and Physical Aggression
Aggression, social environment, and Internet gaming addiction among Korean adolescents
Covid-19 and the rise of intimate partner violence
Parenting Style and Aggression
Aggression against middle and high school teachers
The reactive–proactive aggression questionnaire
Age differences in sensation seeking and impulsivity as indexed by behavior and self-report
Patterns of Parental Independence Giving to Adolescents
Social-information-processing factors in reactive and proactive aggression in children's peer groups
Marital conflict and children's adjustment
The file drawer problem and tolerance for null results
The effects of violent video games on aggression
| Unique citing works | 4 |
|---|---|
| Citations per year | 2 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 4 |