Interactive Serious Games for Cognitive Training of Older Adults
A Systematic Review
Dados Bibliográficos
| ID | 22107343 |
|---|---|
| Autores | Giulio Canapa (0009-0002-4478-3636, National Research Council), Fabio Paternò (0000-0001-8355-6909, National Research Council), Carmen Santoro (0000-0002-0556-7538, National Research Council) |
| Ano | 2025 |
| Volume | 12 |
| Fascículo | 5 |
| Páginas | 2445-2468 |
| Data de publicação | 2025-10-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | IEEE Transactions on Computational Social Systems (JOURNAL) |
| Identificadores do periódico | ISSN: 2329-924X • E-ISSN: 2373-7476 |
| Editora | Institute of Electrical and Electronics Engineers (IEEE) (PUBLISHER) |
| DOI | 10.1109/tcss.2025.3532307 |
| Idioma | EN |
| Citações recebidas | 1 |
| Referências citadas | 129 |
The World Health Organization (WHO) approach to healthy ageing
Use of serious games with older adults
Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults
Robot-Delivered Cognitive Stimulation Games for Older Adults
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly
The impact of serious games with humanoid robots on mild cognitive impairment older adults
Machine learning and Serious Game for the Early Diagnosis of Alzheimer’s Disease
A Feasibility Study for Implementation “Health Arcade”
A Robot-Based Tool for Physical and Cognitive Rehabilitation of Elderly People Using Biofeedback
Socially Assistive Robots and Sensory Feedback for Engaging Older Adults in Cognitive Activities
| Obras citantes distintas | 1 |
|---|---|
| Citações por ano | 1 |
| Intervalo de citações | 2026 - 2026 (1) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 1 |