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Piezoelectric Touch Sensing and Random-Forest-Based Technique for Emotion Recognition

Bibliographic Data

ID22107802
AuthorsYuqing Qi (0000-0002-5183-3358, Beihang University), Weichen Jia (0000-0002-0749-2859, Tsinghua University), Lulei Feng (0009-0001-7860-9882, Peking University Shenzhen Hospital), Yanning Dai (0000-0002-0463-1921, Beihang University), Chenyu Tang (0000-0002-6368-5639, University of Cambridge), Fuqiang Zhou (0000-0001-9341-9342, Beihang University), Shuo Gao (0000-0003-2239-5982, Beihang University)
Year2024
Volume11
Issue5
Pages6296-6307
Publication date2024-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueIEEE Transactions on Computational Social Systems (JOURNAL)
Journal identifiersISSN: 2329-924X • E-ISSN: 2373-7476
PublisherInstitute of Electrical and Electronics Engineers (IEEE) (PUBLISHER)
DOI10.1109/tcss.2024.3392569
OpenAlexW4398788567
LanguageEN
References cited75

Emotion recognition, a process of automatic cognition of human emotions, has great potential to improve the degree of social intelligence. Among various recognition methods, emotion recognition based on touch event’s temporal and force information receives global interests. Although previous studies have shown promise in the field of keystroke-based emotion recognition, they are limited by the need for long-term text input and the lack of high-precision force sensing technology, hindering their real-time performance and wider applicability. To address this issue, in this article, a piezoelectric-based keystroke dynamic technique is presented for quick emotion detection. The nature of piezoelectric materials enables high-resolution force detection. Meanwhile, the data collecting procedure is highly simplified because only the password entry is needed. International Affective Digitized Sounds (IADS) are applied to elicit users’ emotions, and a pleasure-arousal-dominance (PAD) emotion scale is used to evaluate and label the degree of emotion induction. A random forest (RF)-based algorithm is used in order to reduce the training dataset and improve algorithm portability. Finally, an average recognition accuracy of 79.33% of four emotions (happiness, sadness, fear, and disgust) is experimentally achieved. The proposed technique improves the reliability and practicability of emotion recognition in realistic social systems

Emotion recognition · Human–computer interaction · Random forest · Remote sensing · Speech recognition · Color perception and design · Computer Science · Emotion and Mood Recognition · IoT-based Smart Home Systems · Artificial Intelligence · Geology

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