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Increasing Trust in Development Processes Using Robust, Data-Driven Markov Games

An Application to PRESTIGE

Bibliographic Data

ID22108189
AuthorsR Reid Bishop (0000-0002-4300-9318, Coca Cola (United States)), Alexander V Outkin (0000-0001-6922-8343, Sandia National Laboratories), Brandon K Eames, Brandon Eames (Sandia National Laboratories), Chelsea C White (0000-0001-8520-4640, Georgia Institute of Technology)
Year2021
Volume8
Issue2
Pages475-488
Publication date2021-04-01
Open AccessYes
TypeARTICLE
VenueIEEE Transactions on Computational Social Systems (JOURNAL)
Journal identifiersISSN: 2329-924X • E-ISSN: 2373-7476
PublisherInstitute of Electrical and Electronics Engineers (IEEE) (PUBLISHER)
DOI10.1109/tcss.2020.3035635
OpenAlexW3104949615
LanguageEN
References cited12

In this article, we consider how to increase trust in development processes in which there is a risk for adversarial manipulation, and the adversary's objectives and resources are either ill-specified, imprecisely specified, or unknown. In such problems, we must hedge against the risk of misapprehension of attacker objectives and resources, which is further complicated in the absence of adversarial training data. We show how to model dynamic agent interaction, on the basis of partially observed or noise-corrupted data, using a partially observable Markov game (POMG) framework. We then propose a threefold heuristic solution procedure that: 1) uses the POMG to generate potential adversarial policies; 2) explicitly incorporates these adversarial policies in the construction of a robust defender policy by solving a robust dynamic program (DP); and 3) employs a probability matching heuristic in partially observable environments

Adversarial system · Adversary · Computer security · Heuristic · Machine learning · Markov chain · Markov decision process · Markov process · Mathematical optimization · Adversarial Robustness in Machine Learning · Computer Science · Infrastructure Resilience and Vulnerability Analysis · Mathematics · Reinforcement Learning in Robotics · Artificial Intelligence · Theoretical Computer Science

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Highly citedNo

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