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A Reinforcement Learning-Based Incentive Mechanism for Task Allocation Under Spatiotemporal Crowdsensing

Bibliographic Data

ID22108243
AuthorsKaige Jiang (0009-0006-1141-5684, Yantai University), Yingjie Wang (0000-0003-0920-9305, Yantai University), Haipeng Wang (0000-0002-5297-6510, Institute of Information Fusion, Naval Aviation University, Yantai, China), Zhaowei Liu (0000-0003-3262-8962, Yantai University), Qilong Han (0000-0002-5185-8387, Harbin Engineering University), Ao Zhou (0000-0001-5743-9418, Beijing University of Posts and Telecommunications), Chaocan Xiang (0000-0002-1473-6006, Chongqing University), Zhipeng Cai (0000-0001-6017-975X, Georgia State University)
Year2024
Volume11
Issue2
Pages2179-2189
Publication date2024-04-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueIEEE Transactions on Computational Social Systems (JOURNAL)
Journal identifiersISSN: 2329-924X • E-ISSN: 2373-7476
PublisherInstitute of Electrical and Electronics Engineers (IEEE) (PUBLISHER)
DOI10.1109/tcss.2023.3263821
OpenAlexW4364302108
LanguageEN
Citations received5
References cited39

With the development of the Industrial Internet of Things (IoT), the work of large-scale data collection makes spatiotemporal crowdsensing (SC) play an important role. Mobile devices equipped with sensors could act as workers to collect and process data for uploading. In the task allocation process, a fully static allocation fails to meet the needs of realistic conditions, while a completely dynamic allocation fails to achieve the desired results. Therefore, we assume a task-scheduled execution scenario that combines the above two conditions. In the pre-allocation process, an original time location constraints (ORTA) allocation algorithm is first proposed. Then it is optimized (OPTA) to fully utilize the remaining time of the workers and increase the matched number. In addition, the design of the incentive mechanism is an effective means to improve the task completion rate of the platform. To efficiently utilize the limited platform budget in the long run, a Q-learning-based algorithm is proposed to identify target inspire tasks and subsequently increase their reward to attract workers’ participation. Finally, comparison experiments are conducted on real datasets to verify the effectiveness of our algorithm. Furthermore, the experiments on a Raspberry Pi local terminal are conducted under a satellite-based environment

Computer security · Crowdsensing · Distributed computing · Incentive · Operating system · Real-time computing · Reinforcement learning · Task Analysis · Time allocation · Upload · Computer Science · Engineering · IoT and Edge/Fog Computing · Mobile Crowdsensing and Crowdsourcing · Privacy-Preserving Technologies in Data · Artificial Intelligence

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Unique citing works5
Citations per year2,5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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