Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Development of Educational Pocket Comics (Komikusi) as Learning Media to Improve Reading Comprehension Skills of Class IV b Students of SDN Harjosari Lor 03

Bibliographic Data

ID22140221
AuthorsFitria Salsabila Khoirunisa (State University of Semarang), Sukardi Sukardi (0000-0002-5772-3707, State University of Semarang)
Year2025
Volume11
Issue1
Pages469-486
Publication date2025-04-30
Open AccessYes
TypeARTICLE
VenueKEMBARA Journal of Scientific Language Literature and Teaching (JOURNAL)
Journal identifiersISSN: 2442-9287 • E-ISSN: 2442-9287
PublisherUniversitas Muhammadiyah Malang (PUBLISHER)
DOI10.22219/kembara.v11i1.32672
OpenAlexW4411392850
LanguageEN

Understanding the content of a reading is an important aspect of reading activities. Understanding the content means the reader has successfully received information from the reading. However, in reality, many people have difficulty understanding the content of the reading, which was also found by researchers when conducting pre-research activities at SDN Harjosari Lor 03 Tegal Regency. Departing from this problem, researchers conducted a type of development research, or Research and Development (R&D), which focused on products in the form of learning media. The learning media product developed in this study was educational pocket comic media (komikusi). The development model used in this study is the ADDIE development model, which includes five stages: analysis, design, development, implementation, and evaluation. This research aims to determine the feasibility and effectiveness of the media products developed to improve the reading comprehension skills of class IV B students at SDN Harjosari Lor 03, Tegal Regency. Based on the research that has been conducted, the results obtained are that learning media have an important role in the success of learning implementation. The learning media developed by a researcher named Komikusi received a very feasible and effective predicate for use in learning. This is proven by obtaining a feasibility value of 90.9% from media experts and 85.9% from material experts, and the increase in pretest and posttest results, as shown by the recapitulation of T-test and N-Gain test results, with a moderate increase category obtained by class IV B students

Comics · Comprehension · Linguistics · Mathematics education · Multimedia · Programming language · Reading comprehension · Computer Science · Educational Curriculum and Learning Methods · Educational Methods and Media Use · Psychology · STEM Education · Artificial Intelligence

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae