Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Relationship of online Gaming addiction and study skills and habits of College Students

Bibliographic Data

ID22154808
AuthorsBren C Bondoc (Nueva Ecija University of Science and Technology, corresponding author)
Year2020
Volume5
Issue2
Pages417-421
Publication date2020-01-01
Open AccessYes
TypeARTICLE
VenueInternational Journal of English Literature and Social Sciences (JOURNAL)
Journal identifiersISSN: 2456-7620 • E-ISSN: 2456-7620
PublisherAI Publications (PUBLISHER)
DOI10.22161/ijels.52.14
OpenAlexW3014974553
LanguageEN
References cited5

Online gaming is one of the major trends today and is one of the most common source of entertainment for people specially students. However, it can be addictive and may have negative effect to students. This study described the college students' experiences in online gaming addiction. Also, it described the domains of study skills and habits of college students in terms of attitude, time management, goal setting, class preparation, and exam preparation. Further, it determined the relationships of college students' sex and year level with their online gaming experiences and the domains of study skills and habits. This study used the descriptive method. The researcher circulated a survey questionnaire with Likert-scale responses to a total of 115 college students consisting of 40 male students and 75 female students which year levels are 30 first year, 34 second year, 22 third year and 29 fourth year students. Based on the results of the study, the researcher concluded that college students' experiences in online gaming are as follows: they are not comfortable limiting their game time, they are bored when they do not play online games, they forgot to eat and they have stolen for gaming. However, college students did not necessarily neglect their responsibilities in school. In term of study skill and habits, the researcher concluded that college students have positive attitude to learn new things from school. They can start studying and they can keep it going. They do review practice problems to prepare for their class. Likewise, college students can adjust their study methods in terms of exam preparation. However, it is also concluded that they have on average goal setting plan though they are setting high standards for themselves in school. Furthermore, their sex and year level have nothing to do with their online gaming experiences and their study skills and habits. Same with their online gaming experiences are not associated with their study skills and habits. Since online gaming can be addicting, the researcher recommends that a school intervention should be done for the college students from where their experiences on it are quite alarming. Further study can be conducted focusing on the compulsive and obsessive behaviors of college students in relation to online gaming. Though positive results are present in terms of the study skills and habits of students, it is still recommended to have continuous monitoring not only of their skills and habits but on their academic performance in terms of academic grades, problems and deficiencies

Addiction · Developmental psychology · Entertainment · Likert scale · Limiting · Mathematics education · Medical education · Neglect · Child Development and Digital Technology · Computer Science · Engineering · Impact of Technology on Adolescents · Medicine · Psychology · Technology Adoption and User Behaviour

  • Qualitative research in psychology

    Paul M Camic, Jean E Rhodes et al.•Qualitative Research in Psychology•2003

  • Video Game Addiction

    Mark D Griffiths, Daria J Ku et al.•Current Psychiatry Reviews•2012

  • Institutional Factors affecting Academic Performance of Marketing Students in Nueva Ecija

    Open Access•Kim Edward S Santos, Antonio Jose D Celis•International Journal of English…•2020

  • Addiction to the Internet and Online Gaming

    Open Access•Brian D Ng, Peter Hastings et al.•CyberPsychology & Behavior•2005

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae