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Learning to innovate

Students and teachers constructing collective innovation practices in a primary school’s makerspace

Bibliographic Data

ID22165342
AuthorsJasmiina Leskinen (0000-0003-2147-3782, University of Helsinki, corresponding author), A Kajamaa (0000-0002-6397-545X, University of Oulu), Kristiina Kumpulainen (0000-0002-0721-0348, University of Helsinki)
Year2023
Volume7
Publication date2023-01-09
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Education (JOURNAL)
Journal identifiersISSN: 2504-284X • E-ISSN: 2504-284X
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2022.936724
OpenAlexW4313890805
LanguageEN
Citations received1
References cited43

The need to foster citizens’ innovation skills is widely recognized. Although current research acknowledges the potential of makerspaces to promote innovation activities, research still lacks an understanding of underlying mechanisms that can lead the creation of innovations in makerspaces by students. Moreover, research to date has overlooked how innovation practices are formed in K–12 makerspaces. In this sociocultural study, we used ethnographic video data from a Finnish primary school’s makerspace and applied methods of abductive Video Data Analysis to investigate how innovation practices are constructed in first to sixth grade students’ and teachers’ interactions. The results of this study show that the innovations created by the students in the makerspace were an outcome of students’ and teachers’ collective innovation practices. The study provides a typology of these collective innovation practices, namely: taking joint action to innovate, navigating a network of resources, and sustaining innovation activities. Further, our results reveal that the collective actions encouraged students to use skills deemed to be important for innovation creation. Also, adding to existing research knowledge, our results reveal two mechanisms that potentially promote students’ learning to innovate. These mechanisms include the teachers’ orientation to facilitating open-ended STEAM projects and practices that emphasize students’ ownership over their personal projects

Action research · Knowledge management · Mathematics education · Pedagogy · Sociocultural evolution · Sociology · Typology · Computer Science · Innovative Human-Technology Interaction · Open Source Software Innovations · Psychology · Teaching and Learning Programming

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Unique citing works1
Citations per year0,33
Citation span2023 - 2023 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1
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