Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance
Enhancing Teles with digital badges
Bibliographic Data
| ID | 22167047 |
|---|---|
| Authors | Jiejin Luo (Osaka University of Human Sciences, corresponding author) |
| Year | 2024 |
| Volume | 9 |
| Publication date | 2024-11-13 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Education (JOURNAL) |
| Journal identifiers | ISSN: 2504-284X • E-ISSN: 2504-284X |
| Publisher | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/feduc.2024.1429452 |
| OpenAlex | W4404339829 |
| Language | EN |
| Citations received | 5 |
| References cited | 42 |
This research focuses on validating the impact of gamified technology-enhanced learning environments (TELEs) on motivation and academic performance. The study aims to categorize and design digital badges based on game mechanics and to evaluate the effects of two distinct types of digital badges on learning outcomes. The research involved 95 university students learning classical Japanese grammar. The findings reveal that digital badges significantly enhance learners’ intrinsic motivation, positively affecting all five dimensions of intrinsic motivation, while their impact on extrinsic motivation was found to be minimal. Additionally, when comparing the two categories of digital badges, no significant differences in effectiveness were observed. The primary interest of this paper lies in exploring the design and efficacy of digital badges within technology-enhanced learning environments, contributing valuable insights into how these elements can enhance student engagement and learning outcomes
Engineering management · Human–computer interaction · Knowledge management · Multimedia · Computer Science · Educational Games and Gamification · Educational Leadership and Innovation · Engineering · Online Learning and Analytics
Digital game-based learning
Digital game-based learning
Foundations of Game-Based Learning
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
The flow experience and its significance for human psychology
Digital Games, Design, and Learning
Computer Gaming and Interactive Simulations for Learning
The Empirical Exploration of Intrinsic Motivational Processes
Intrinsic Motivation and Self-Determination in Human Behavior
Awarding digital badges
Increasing motivation in social exercise games
Theories of motivation
Toying with the City? Using the Computer Game SimCityTM4 in Planning Education
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation
Relation of reward contingency and interpersonal context to intrinsic motivation
Cognitive evaluation theory and some comments on the Calder and Staw critique
Motivational processes affecting learning
A Theory of Social Comparison Processes
Toward a Theory of Intrinsically Motivating Instruction
Intrinsic Motivation Inventory
| Citations per year | 5 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |