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Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance

Enhancing Teles with digital badges

Bibliographic Data

ID22167047
AuthorsJiejin Luo (Osaka University of Human Sciences, corresponding author)
Year2024
Volume9
Publication date2024-11-13
Open AccessYes
TypeARTICLE
VenueFrontiers in Education (JOURNAL)
Journal identifiersISSN: 2504-284X • E-ISSN: 2504-284X
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2024.1429452
OpenAlexW4404339829
LanguageEN
Citations received5
References cited42

This research focuses on validating the impact of gamified technology-enhanced learning environments (TELEs) on motivation and academic performance. The study aims to categorize and design digital badges based on game mechanics and to evaluate the effects of two distinct types of digital badges on learning outcomes. The research involved 95 university students learning classical Japanese grammar. The findings reveal that digital badges significantly enhance learners’ intrinsic motivation, positively affecting all five dimensions of intrinsic motivation, while their impact on extrinsic motivation was found to be minimal. Additionally, when comparing the two categories of digital badges, no significant differences in effectiveness were observed. The primary interest of this paper lies in exploring the design and efficacy of digital badges within technology-enhanced learning environments, contributing valuable insights into how these elements can enhance student engagement and learning outcomes

Engineering management · Human–computer interaction · Knowledge management · Multimedia · Computer Science · Educational Games and Gamification · Educational Leadership and Innovation · Engineering · Online Learning and Analytics

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Citations per year5
Citation span2026 - 2026 (1)
Highly citedNo

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