Shaping the Future of Animation
A Designer’s Dive Into 3d Modeling, Expressive Characters, and Visual Storytelling (2021-2024)
Bibliographic Data
| ID | 22198122 |
|---|---|
| Authors | Pramendra Kumar Meena (Poornima University), Pooja Soni (0000-0002-0833-9637, Poornima University) |
| Year | 2024 |
| Volume | 5 |
| Issue | ICETDA24 |
| Publication date | 2024-05-31 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | ShodhKosh: Journal of Visual and Performing Arts (JOURNAL) |
| Journal identifiers | ISSN: 2582-7472 • E-ISSN: 2582-7472 |
| Publisher | Granthaalayah Publications and Printers (PUBLISHER • IN) |
| DOI | 10.29121/shodhkosh.v5.iicetda24.2024.3098 |
| OpenAlex | W4405263274 |
| Language | EN |
| References cited | 6 |
The field of animation has undergone significant changes from 2021 to 2024, driven by advancements in 3D modeling and character animation technologies. This paper delves into these developments, highlighting real-time rendering, AI-driven modeling, and deep learning algorithms that have improved visual storytelling. Real-time rendering has transformed workflows, enabling the creation of dynamic, photorealistic environments while shortening production times. At the same time, AI has streamlined complex tasks like rigging and motion capture, making high-quality animation more accessible to smaller studios and independent creators. Additionally, deep learning techniques have progressed in modeling facial expressions, adding emotional depth to characters. This study looks at how these innovations are being integrated across various sectors, including entertainment, education, and healthcare, demonstrating their impact on engagement and storytelling. It also addresses the challenges designers face, such as finding a balance between artistic expression and technological complexity. By reviewing recent research and practical case studies, this paper provides a thorough overview of the changing animation landscape and anticipates future trends
Animation · Art · Human–computer interaction · Literature · Multimedia · Narrative · Storytelling · Visual arts · Computer Science · Creativity in Education and Neuroscience · Educational Games and Gamification · Virtual Reality Applications and Impacts
| Citation velocity | historical |
|---|---|
| Highly cited | No |