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Efficacy Reconstruction of Cultural Intermediaries in the Digital Era

Examining Industrial Upgrading and Overseas Dissemination Paths of the Animation Film Industry through "NeZha2"

Bibliographic Data

ID22216344
AuthorsWang Mei (0009-0008-0473-9087, corresponding author)
Year2025
Volume8
Issue6
Publication date2025-01-01
Open AccessYes
TypeARTICLE
VenueAcademic Journal of Humanities & Social Sciences (JOURNAL)
Journal identifiersISSN: 2616-5783
PublisherFrancis Academic Press Ltd (PUBLISHER)
DOI10.25236/ajhss.2025.080608
OpenAlexW4413060602
LanguageEN

This paper examines the role of cultural intermediaries in technological empowerment and cultural feedback within the digital era, using the Chinese animated film "NeZha2" as a case study. The film achieves global adaptation of cultural values through a three-tiered cultural translation model, while leveraging self-developed technical tools such as the "Fuxi" AI animation system to enhance production efficiency and visual quality, thereby unifying visual artistry with humanistic values. Its marketing strategy combines cultural geography-informed practices---including data mining, emotional modeling, contextual embedding, social dissemination, and hybrid theatrical-streaming distribution---with the construction of a cross-sphere ecological matrix, resulting in record-breaking box office conversion and facilitating cultural value export. The success of "NeZha2" demonstrates the industrial upgrading trajectory of China's animation film industry through technological innovation, supply chain collaboration, and policy support. It further reveals structural fissures in the digital era between technological instrumentality and humanistic agency in animated film production, as well as the tension between technological output and cultural interpretative authority. The study provides a practical paradigm for the overseas dissemination of Chinese animated cinema

Advertising · Animation · Art · Business · Digital era · Film industry · Intermediary · Political science · The Internet · Visual arts · World Wide Web · Asian Culture and Media Studies · Computer Science · Digital Media and Visual Art · Engineering · Marketing

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