Pemanfaatan Gamelan Digital sebagai Upaya Peningkatkan Kreativitas Mahasiswa PGMI
Bibliographic Data
| ID | 22227288 |
|---|---|
| Authors | Alfian Eko Widodo Adi Prasetyo Alfian Eko Widodo Adi Prasetyo, Alfian Eko Widodo Adi Prasetyo (Sunan Kalijaga State Islamic University Yogyakarta), Rakanita Dyah Ayu Kinesti Rakanita Dyah Ayu Kinesti, Rakanita Dyah Ayu Kinesti (IAIN Kudus), Fajry Sub’haan Syah Sinaga (0000-0003-2633-6437, Universitas Islam Negeri Profesor Kiai Haji Saifuddin Zuhri Purwokerto), Fajry Sub'haan Syah Sinaga Fajry Sub'haan Syah Sinaga |
| Year | 2023 |
| Volume | 5 |
| Issue | 2 |
| Pages | 139-152 |
| Publication date | 2023-12-04 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Musikolastika Jurnal Pertunjukan dan Pendidikan Musik (JOURNAL) |
| Journal identifiers | ISSN: 2657-0599 • E-ISSN: 2657-0599 |
| Publisher | Universitas Negeri Padang (PUBLISHER • ID) |
| DOI | 10.24036/musikolastika.v5i2.128 |
| OpenAlex | W4389581060 |
| Language | EN |
| References cited | 1 |
Purpose: This study aims to see the increase in student creativity in SBDP courses on music art material. Involving 45 PGMI FITK UIN Sunan Kalijaga students consisting of 2 rombel, and grouped in 1 experimental class and 1 control class. Method: The method used is quantitative discretive t test to see the comparison of experimental and control classes. Result and Discussion: Based on the results of the analysis and research hypothesis, it shows that learning SBDP digital music material has been proven to increase student creativity. Observation data obtained that before the action was taken there were 45% of students who had not increased their creativity and there were 55% of children who began to develop their creativity abilities. After taking action in cycles I, II and III, it was obtained that the increase in creativity ability in the experimental class was 67.45% and 22.12% in the control class. The results of this study can see the differences and creativity abilities of students in using smartphone technology in SBDP courses on the theme of digital gamelan music
Creativity · Mathematics education · Blockchain Technology in Education and Learning · Child Development and Education · Computer Science · Educational Methods and Impacts · Psychology · Social Psychology · Artificial Intelligence
| Citation velocity | historical |
|---|---|
| Highly cited | No |