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The Impact of Integrating Various Digital Games in EFL Classrooms on Soft Skills Development

Bibliographic Data

ID22237397
AuthorsYouness Attou (0009-0004-3427-1084, Sidi Mohamed Ben Abdellah University), Mahmoud Seddik (0000-0002-5983-6238, Agence pour le Développement et la Réhabilitation de la Ville de Fès), Mohamed Benaissa (0009-0004-6716-6512, Sidi Mohamed Ben Abdellah University)
Year2024
Volume6
Issue5
Pages117-125
Publication date2024-05-17
Open AccessYes
TypeARTICLE
VenueJournal of Humanities and Social Sciences Studies (JOURNAL)
Journal identifiersISSN: 2663-7197 • E-ISSN: 2663-7197
PublisherAl-Kindi Center for Research and Development (PUBLISHER)
DOI10.32996/jhsss.2024.6.5.16
OpenAlexW4397014327
LanguageEN
Citations received1
References cited3

It is axiomatic that research in the broader field of educational technology has highlighted the capacity of digital games to engage students actively in the learning process, promoting motivation and facilitating knowledge retention. However, the specific impact of digital games on soft skills development within EFL contexts remains an underexplored area. Hence, this article investigates the impact of integrating diverse digital games into EFL classrooms on the development of soft skills among Moroccan EFL students. This quasi-experimental longitudinal study aimed to investigate the relationship between participation in an online gaming club and the development of soft skills, specifically English communication skills and critical thinking skills, over a six-month period. The hypothesis posited that engaging in online gaming activities would lead to improvements in both English communication skills and critical thinking skills among participants. The findings suggested that engagement in online gaming has a positive impact on the development of soft skills such as English communication skills and critical thinking skills. The study contributes to the broader discourse on innovative pedagogical approaches in EFL contexts, shedding light on the potential of digital games as effective tools for fostering essential skills beyond language proficiency. The implications of the research extend to educators, curriculum designers, and policymakers seeking to enhance the holistic development of students in EFL classrooms

Mathematics education · Soft skills · Computer Science · Educational Innovations and Challenges · Innovations in Education and Learning Technologies · Psychology · Technology-Enhanced Education Studies

  • Gençlerin Dijital Oyun Dünyası

    Open Access•Eyup Yünkül•MANAS Sosyal Araştırmalar Dergisi•2025

  • What video games have to teach us about learning and literacy

    Open Access•J P Gee•Computers in entertainment•2003

  • Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming

    Open Access•Steven L Thorne, Rebecca W Black et al.•Modern Language Journal•2009

Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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Open DOIOpen Access
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