Development model of Iasee in basic painting art learning, based on glass box
Bibliographic Data
| ID | 22250079 |
|---|---|
| Authors | Nelwandi Nelson (State University of Padang, corresponding author), Agusti Efi (0000-0001-9677-5748, State University of Padang, corresponding author), Ermanto Ermanto (State University of Padang) |
| Year | 2022 |
| Volume | 6 |
| Pages | 491-497 |
| Publication date | 2022-02-16 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Linguistics and Culture Review (JOURNAL) |
| Journal identifiers | ISSN: 2690-103X • E-ISSN: 2690-103X |
| Publisher | Scientific and Literature Open Access Publishing (PUBLISHER) |
| DOI | 10.21744/lingcure.v6ns2.2165 |
| OpenAlex | W4213179729 |
| Language | EN |
| References cited | 5 |
The background of this research is the use of learning models which is not optimal in developing students’ creative abilities rationally and logically to create paintings in learning basic painting in Higher Education. The research objective is to develop a valid, practical, and effective model of IASEE Basic Painting Learning Based on Glass Box. This development research uses a 4-D development model (four D models), the stages are definition, design, development, and deployment. Disseminate). The research subjects were 20 students of the Arts Faculty, Universitas Negeri Padang. Data collection techniques in this study used instruments in the form of interviews, questionnaires, and tests to obtain the validity, practicality, and effectiveness of the developed model. The collected data is analyzed for validity, practicality, and effectiveness using a predetermined formula. The results of the development of the IASEE Basic Painting Learning Model Based on Glass Box are in the form of products, namely 1) Model Books; 2) Instruction Books, and 3) learning modules. After going through the process of defining, designing, and developing the model, the research results were obtained in the form of a Learning Model that meets the elements of validity, practicality, and effectiveness
Art · Data collection · Dissemination · Mathematics education · Painting · Software deployment · Software engineering · Visual arts · Blockchain Technology in Education and Learning · Computer Science · Cultural and Artistic Studies · Educational Technology and E-Learning · Mathematics · Psychology
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| Citation velocity | historical |
|---|---|
| Highly cited | No |