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A Social Phenomenology of Non-Player Characters (NPCs) in Videogames

Bibliographic Data

ID22250820
AuthorsPaul Scriven (0000-0003-3959-3950, corresponding author)
Year2023
Volume27
Issue2
Pages240-259
Publication date2023-01-01
Open AccessNo
TypeARTICLE
VenueTechné Research in Philosophy and Technology (JOURNAL)
Journal identifiersISSN: 2691-5928 • E-ISSN: 2691-5928
PublisherPhilosophy Documentation Center (PUBLISHER • US)
DOI10.5840/techne202382182
OpenAlexW4385500954
LanguageEN
Citations received3

Non-player characters (NPCs) are a common feature in contemporary videogames, particularly role-playing games (RPGs). Evidence suggests player relationships with these fictional, digital characters can manifest as deeply emotional experiences that can ‘bleed’ off the screen and affect the daily lives of players. However, research in this area is still in its infancy, and as yet has not been given a thorough conceptual treatment. Applying the sociological phenomenology of Alfred Schütz, this paper will examine the structure of the experiences that players have with NPCs, and how these experiences manifest as meaningful social experiences. By a reconceptualization of the player-NPC relationship as a deeply mediated human-human relationship, this paper aims to build a foundation for further phenomenological study into how players engage with fictional characters in immersive videogame worlds

Aesthetics · Art · Epistemology · Sociology · Digital Games and Media · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology · Social Psychology

  • He's Just a Pixel Guy

    Open Access•Elena Yifei Zhao, Nicholas David Bowman•Games and Culture•2026

  • Non-player characters and the nonhuman

    Do Own Kim•The Communication Review•2026

  • NPCs in video games

    Open Access•Chenxi Yin•Frontiers in Sports and Active…•2024

Citations per year1.5
Citation span2024 - 2026 (3)
Highly citedNo

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