Klaus
A study on the Application of Light and Shadow Based on Gestalt Psychology
Bibliographic Data
| ID | 22253023 |
|---|---|
| Authors | Tie Li (0000-0002-3365-388X, Tiangong University, corresponding author) |
| Year | 2022 |
| Volume | 4 |
| Issue | 5 |
| Publication date | 2022-01-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Frontiers in Sociology (JOURNAL) |
| Journal identifiers | ISSN: 2706-6827 |
| Publisher | Francis Academic Press Ltd (PUBLISHER) |
| DOI | 10.25236/ijfs.2022.040513 |
| OpenAlex | W4295918836 |
| Language | EN |
| References cited | 1 |
Klaus, as a 2D animation with a 3D effect, uses light and shadow to the extreme. This paper takes the "2D shift 3D" art style of Klaus as the research object, combines the theory of "three-dimensional space created by light" in Gestalt psychology, firstly analyzes the light and shadow performance characteristics of traditional 2D animation: the simple presentation of light sources and Firstly, we analyze the characteristics of light and shadow in traditional 2D animation: the simple presentation of natural light and the application of single light source, then we introduce the factors of light affecting the composition of 3D space: luminance gradient and multiple light sources, and analyze them with the art design of Klaus. Finally, we conclude that the application of luminance gradient and multiple light sources in light is the key to rendering 3D effects in 2d images
Animation · Computer vision · Gestalt psychology · Light source · Luminance · Optics · Perception · Physics · Child Therapy and Development · Computer Science · Psychology · Artificial Intelligence
| Citation velocity | historical |
|---|---|
| Highly cited | No |