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Climbing the Virtual Stepladder

Exploring the Reality of Virtual Worlds in Performance

Bibliographic Data

ID22319241
AuthorsJames G Else (corresponding author), James Else
Year2018
Volume17
Issue1
Pages34
Publication date2018-04-04
Open AccessYes
TypeARTICLE
VenueBody, Space & Technology (JOURNAL)
Journal identifiersISSN: 1470-9120 • E-ISSN: 1470-9120
PublisherOpen Library of the Humanities (PUBLISHER)
DOI10.16995/bst.295
OpenAlexW2796088612
LanguageEN

The aim of this project was to undertake curiosity-based research on the possibilities that the current generation of virtual reality (VR) technology can offer for a movement-based artist. This focused on the interplay between real and virtual spaces, looking specifically at how the technology impacts on the roles of audience and performer. Investigation into how VR can offer interactive movement-based experiences, such as those using real objects within a virtual space, led to an examination of the somatic, conceptual and philosophical implications of this technology

Aesthetics · Art · Conceptual framework · Curiosity · Human–computer interaction · Metaverse · Multimedia · Performing arts · Sociology · Virtual reality · Visual arts · Action Observation and Synchronization · Computer Science · Embodied and Extended Cognition · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence

Highly citedNo

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