Climbing the Virtual Stepladder
Exploring the Reality of Virtual Worlds in Performance
Bibliographic Data
| ID | 22319241 |
|---|---|
| Authors | James G Else (corresponding author), James Else |
| Year | 2018 |
| Volume | 17 |
| Issue | 1 |
| Pages | 34 |
| Publication date | 2018-04-04 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Body, Space & Technology (JOURNAL) |
| Journal identifiers | ISSN: 1470-9120 • E-ISSN: 1470-9120 |
| Publisher | Open Library of the Humanities (PUBLISHER) |
| DOI | 10.16995/bst.295 |
| OpenAlex | W2796088612 |
| Language | EN |
The aim of this project was to undertake curiosity-based research on the possibilities that the current generation of virtual reality (VR) technology can offer for a movement-based artist. This focused on the interplay between real and virtual spaces, looking specifically at how the technology impacts on the roles of audience and performer. Investigation into how VR can offer interactive movement-based experiences, such as those using real objects within a virtual space, led to an examination of the somatic, conceptual and philosophical implications of this technology
Aesthetics · Art · Conceptual framework · Curiosity · Human–computer interaction · Metaverse · Multimedia · Performing arts · Sociology · Virtual reality · Visual arts · Action Observation and Synchronization · Computer Science · Embodied and Extended Cognition · Psychology · Virtual Reality Applications and Impacts · Artificial Intelligence
| Highly cited | No |
|---|