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Wayfaring in space

Story as environmental encounters in Ruins (2011) and Sacramento (2016)

Bibliographic Data

ID22355302
AuthorsJenna Ng (0000-0002-0018-1812, University of York, corresponding author), Richard A Carter (0000-0002-2024-2491, University of Roehampton)
Year2022
Volume2
Issue2
Pages113-120
Publication date2022-12-01
Open AccessYes
TypeARTICLE
VenueNew Techno Humanities (JOURNAL)
Journal identifiersISSN: 2664-3294 • E-ISSN: 2667-3614
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.techum.2022.03.001
OpenAlexW4229021719
LanguageEN
References cited3

This article considers how story arises out of exploratory virtual environments, specifically in the context of so-called “wandering games,” or more popularly known as “walking simulators.” Inspired by scholarship on environmental storytelling (Jenkins 2004) and “ambient literature,” ( Dovey 2016a ; Dovey 2016b ; Abba, Dovey and Pullinger 2021) we present a conceptualisation of story out of what we call “environmental encounters.” In the case of walking simulators, we argue that these encounters are engagements with the works’ virtual environments as perceived by the user through a trinomial framework of perspective, movement and environmental design. We illustrate such encounters for story through close readings of audiovisual engagement with virtual environments in two interactive media tutor texts, Ruins (2011) and Sacramento (2016). In thinking about alternative understanding of the conceptual spaces in which to conceive story, we also contemplate the richness and potential of contemporary interactive storytelling for meaning-making, affective conditions and experiential evocation

Geography · Linguistics · Digital Games and Media · Digital Storytelling and Education · Narrative Theory and Analysis · Philosophy

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Highly citedNo

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