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The 4 Epochs of the Metaverse

Bibliographic Data

ID22361018
AuthorsStelios IOANNIDIS (0000-0002-9043-8895, University of the Aegean), Alexios-Patapios Kontis (0000-0003-0868-7612, University of the Aegean)
Year2023
Volume3
Issue2
Pages152-165
Publication date2023-12-31
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Metaverse (JOURNAL)
Journal identifiersISSN: 2792-0232 • E-ISSN: 2792-0232
PublisherIzmir Akademi Dernegi (PUBLISHER)
DOI10.57019/jmv.1294970
OpenAlexW4387369437
LanguageEN
Citations received3
References cited59

The concept of the Metaverse has attracted considerable attention since 2021, primarily due to the rebranding of “Fakebook” to “Meta” and its promise of delivering a more immersive online experience. However, the origins of this term can be traced back to Neal Stephenson's sci-fi novel, “Snow Crash”, published in 1992. In the current study, an extensive articles review has been conducted, including academic sources, technology blogs, business reports, and social media posts. The main goal is to create a comprehensive timeline of the Metaverse and its underlying technologies. By categorizing 26 significant milestones into four distinct periods, the study introduces a framework called "4 Epochs of the Metaverse." The suggested framework challenges previously established linear timelines found in literature by identifying time periods that are based on content, rather than on chronological order. The findings emphasize that the Metaverse is not a new phenomenon, but, rather, a concept that has evolved over time since 1905 and can be classified under 4 dynamic periods, which are named Epochs. The study provides an in-depth description of the origins and evolution of the Metaverse, serving a dual purpose for researchers and practitioners: it provides insights into the transformative potential and future possibilities of the metaverse, while it lays the groundwork for further exploration and innovation in this phygital (physical + digital) environment

Data science · Epistemology · Human–computer interaction · Metaverse · Possible world · Sociology · Timeline · Transformative learning · World Wide Web · Computer Science · History · Philosophy · Virtual Reality Applications and Impacts · Visual Attention and Saliency Detection

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Unique citing works3
Citations per year1.5
Citation span2024 - 2026 (3)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 3

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