The 4 Epochs of the Metaverse
Bibliographic Data
| ID | 22361018 |
|---|---|
| Authors | Stelios IOANNIDIS (0000-0002-9043-8895, University of the Aegean), Alexios-Patapios Kontis (0000-0003-0868-7612, University of the Aegean) |
| Year | 2023 |
| Volume | 3 |
| Issue | 2 |
| Pages | 152-165 |
| Publication date | 2023-12-31 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Metaverse (JOURNAL) |
| Journal identifiers | ISSN: 2792-0232 • E-ISSN: 2792-0232 |
| Publisher | Izmir Akademi Dernegi (PUBLISHER) |
| DOI | 10.57019/jmv.1294970 |
| OpenAlex | W4387369437 |
| Language | EN |
| Citations received | 3 |
| References cited | 59 |
The concept of the Metaverse has attracted considerable attention since 2021, primarily due to the rebranding of “Fakebook” to “Meta” and its promise of delivering a more immersive online experience. However, the origins of this term can be traced back to Neal Stephenson's sci-fi novel, “Snow Crash”, published in 1992. In the current study, an extensive articles review has been conducted, including academic sources, technology blogs, business reports, and social media posts. The main goal is to create a comprehensive timeline of the Metaverse and its underlying technologies. By categorizing 26 significant milestones into four distinct periods, the study introduces a framework called "4 Epochs of the Metaverse." The suggested framework challenges previously established linear timelines found in literature by identifying time periods that are based on content, rather than on chronological order. The findings emphasize that the Metaverse is not a new phenomenon, but, rather, a concept that has evolved over time since 1905 and can be classified under 4 dynamic periods, which are named Epochs. The study provides an in-depth description of the origins and evolution of the Metaverse, serving a dual purpose for researchers and practitioners: it provides insights into the transformative potential and future possibilities of the metaverse, while it lays the groundwork for further exploration and innovation in this phygital (physical + digital) environment
Data science · Epistemology · Human–computer interaction · Metaverse · Possible world · Sociology · Timeline · Transformative learning · World Wide Web · Computer Science · History · Philosophy · Virtual Reality Applications and Impacts · Visual Attention and Saliency Detection
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Metaverse beyond the hype
Metaverse
Metaverse as a driver for customer experience and value co-creation
D Virtual worlds and the metaverse
Money, possessions, and ownership in the Metaverse
The metaverse in the hospitality and tourism industry
'Imagine, if You Can'
Virtually Real or Really Virtual
Ready (or Not) Player One
Metaverse tourism
Research on advertising in the metaverse
Demographics of Virtual Worlds
This would be sweet in VR”
The Machine Stops’
| Unique citing works | 3 |
|---|---|
| Citations per year | 1.5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 3 |