Designing gamification for complex crowdsourcing based on motivational affordance theory
A controlled field study of task familiarity and topical interest
Bibliographic Data
| ID | 22420498 |
|---|---|
| Authors | Jeongseok Oh (Gwangju Institute of Science and Technology), Eunjin Seong (Gwangju Institute of Science and Technology), Jiwon Lee (0000-0002-2132-9206, Gwangju Institute of Science and Technology), Hwaseung Jeon (Gwangju Institute of Science and Technology), Seungjun Kim (0000-0001-5170-9659, Gwangju Institute of Science and Technology, corresponding author) |
| Year | 2026 |
| Pages | 103894 |
| Publication date | 2026-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2026.103894 |
| OpenAlex | W7168419191 |
| Language | EN |
| References cited | 41 |
Affordance · Crowdsourcing · Human multitasking · Popularity · Task Analysis · Educational Games and Gamification · Mobile Crowdsensing and Crowdsourcing · Virtual Reality Applications and Impacts
How gamification motivates
A definition for gamification
Cognitive-Load Theory
Demographic differences in perceived benefits from gamification
Self-determination theory
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
How leaderboard positions shape our motivation
Motivation to Participate in an Online Citizen Science Game
Building a practically useful theory of goal setting and task motivation
| Citation velocity | historical |
|---|---|
| Highly cited | No |