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Reflective Control in Gaming Addiction

A Paradox?

Bibliographic Data

ID22434985
AuthorsAttila Kovács (0000-0002-4320-4471)
Year2026
Publication date2026-07-10
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHuman Arenas (JOURNAL)
Journal identifiersISSN: 2522-5790 • E-ISSN: 2522-5804
PublisherSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s42087-026-00680-5
OpenAlexW7167908071
LanguageEN
References cited23

Gaming addiction is a complex phenomenon that extends beyond behavioral reinforcement and neurochemical dysregulation. This study adopts a phenomenological approach, integrating Husserl’s active and passive synthesis with Heidegger’s existential structures and Arvidson’s conceptualization of attention, to explore how gaming addiction reshapes reflective awareness, attentional control and selfhood. Unlike other forms of addiction, gaming addiction presents a paradox: reflective control appears to remain intact but becomes misaligned, confined to the gaming environment while failing to extend to broader life concerns. This misalignment suggests a disruption in the Husserlian synthesis, in the existential projection of Dasein, and in Arvidson’s attentional transformation. By integrating phenomenology into addiction research, the study examines how gaming addiction disrupts reflective processing, selfhood and temporality. Understanding this interplay can inform therapeutic strategies aimed at restoring reflective flexibility and self-directed transformation.

Addiction · Conceptualization · Control (management) · Existentialism · Flexibility (engineering) · Phenomenology (philosophy) · Phenomenon · Impact of Technology on Adolescents · Mind wandering and attention · Phenomenology and Existential Philosophy

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Highly citedNo

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