Case note
Digital forensic challenges through synthetic CSAM in video games
Bibliographic Data
| ID | 22436160 |
|---|---|
| Authors | Lukas Jaeckel (0009-0000-7713-6924, Hochschule Mittweida), Dirk Labudde (0000-0003-0466-0017, Hochschule Mittweida, corresponding author) |
| Year | 2026 |
| Volume | 57 |
| Pages | 302103 |
| Publication date | 2026-06-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Forensic Science International: Digital Investigation (JOURNAL) |
| Journal identifiers | ISSN: 2666-2817 • E-ISSN: 2666-2817 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.fsidi.2026.302103 |
| OpenAlex | W7152964501 |
| Language | EN |
When investigating CSAM, unusual file formats can be of high forensic relevance. • Generation and distribution of synthetic CSAM pose new digital forensic challenges. • Synthetic CSAM can be found as a part of video games. • Video games including synthetic CSAM are distributed uncontrollably on the Clearnet.
Digital forensics · Video recording · Advanced Steganography and Watermarking Techniques · Digital and Cyber Forensics · Digital Media Forensic Detection
| Highly cited | No |
|---|