Gamification of sports media coverage
An infotainment approach to Olympics and Football World Cups
Bibliographic Data
| ID | 23037410 |
|---|---|
| Authors | José Luis Rojas-Torrijos (0000-0002-7390-9843, Universidad de Sevilla, corresponding author) |
| Year | 2020 |
| Volume | 33 |
| Issue | 1 |
| Pages | 29-44 |
| Publication date | 2020-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Communication & Society (JOURNAL) |
| Journal identifiers | ISSN: 2386-7876 • E-ISSN: 2386-7876 |
| Publisher | Universidad de Navarra (PUBLISHER • ES) |
| DOI | 10.15581/003.33.1.29-44 |
| OpenAlex | W3000372742 |
| Language | EN |
| Citations received | 6 |
| References cited | 13 |
Sports media coverage of mega-events is partly oriented to gamification, the use of game elements and game design techniques in non-gaming contexts. This infotainment approach to events has been developed by media outlets as an original and effective way to capture wider audience attention and to place events in context before a competition starts. This article examines 28 gamified sports pieces developed by media outlets from seven countries during the last two Olympics (2016 Summer Olympics in Rio and 2018 Winter Olympics in Pyeongchang) and Football World Cups (2014 in Brazil and 2018 in Russia). This sample comprises two categories following Ferrer-Conill (2015): “gamified pieces” (game like elements that are part of a bigger interactive feature) and “newsgames” (more sophisticated pieces often included in complex graphics or multimedia content). The results show that, despite its entertaining formula, gamification serves mainly informational purposes and adds value to sports coverage. Especially in the Summer and Winter Olympics, gamified sports pieces tend to be explanatory and data-driven in order to inform the audience about nonmainstream sports.
Advertising · Business · Competition (biology) · Context (archaeology) · Football · Geography · Multimedia · Order (exchange) · Political science · Computer Science · Digital Games and Media · Educational Games and Gamification · Sport and Mega-Event Impacts
Journalistic innovation
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
Newsgames
Are Combat Sports Too Violent? Effects of Counter-Balancing Perceptions of Violence Through AR-Infused Gamification
Journalistic Role Performance in Global Sports News
Reshaping Sports Journalism Through Innovation
News as Entertainment
From game design elements to gamefulness
Los newsgames como estrategia narrativa en el periodismo transmedia
The Dynamics of Audience Fragmentation
Digital Sports Journalism
Sport, Media and Mega-Events
Nuevos sistemas de rendición de cuentas de la información periodística. Exploración del escenario online español
Digital journalism
Digital cultures, acceleration and mega sporting event narratives
Sports Journalism
Live Blogging–digital Journalism’s Pivotal Platform
Interactive Infographics and News Values
Sports journalism
| Unique citing works | 6 |
|---|---|
| Citations per year | 1,2 |
| Citation span | 2021 - 2026 (6) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 6 |