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A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application

Development of Web Application

Bibliographic Data

ID23040256
AuthorsSuleiman Ibrahim Shelash Mohammad, Sulieman Ibraheem Shelash Al-Hawary (0000-0001-6156-9063, INTI International University, corresponding author), N Raja (0000-0003-4709-9813, Sathyabama Institute of Science and Technology), A Khanna (0000-0002-1140-855X, D.Y. Patil University), Aditya Gupta (0000-0002-3730-8944), Aditya K Gupta (0000-0002-8664-7723, D.Y. Patil University), ATHARV KALAL (D.Y. Patil University), PRAGUN SAWHNEY (D.Y. Patil University), Amol B Kasture (D.Y. Patil University), AMOL KASTURE, Asokan Vasudevan (0000-0002-9866-4045, INTI International University)
Year2025
Volume5
Issue1
Publication date2025-04-06
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Posthumanism (JOURNAL)
Journal identifiersISSN: 2634-3576 • E-ISSN: 2634-3584
PublisherNobel Press Resources (PUBLISHER)
DOI10.63332/joph.v5i1.604
OpenAlexW4409277856
LanguageEN

The aim of this study is to focus on the concept and realization of Glide VR, an application to be developed as an ‘Education and Exploration VR’ in the domain of Aero Dynamics & Flight Simulator. Using modern Interfacing Technology like Oculus Quest 2 & HTC Vive along with high computer device using RTX GPU NVIDIA, Glide VR has the capabilities to deliver real-time VR simulations with dynamic interaction with the environment. Developed using Unity 3D game engine for implementation and Blender for asset creation with cloud technologies for real-time data management. It features real-time flight dynamics, cross-platform compatibility and cloud-based working. This paper aims to discuss the main idea of the application, its structure, its effectiveness in engaging the user and achieving learning outcomes as well as the possibility to radically change the methodical approaches to learning by involving the actual practice along with the theory. Thus, the iterative design and testing of Glide VR reveal positive enhancement in learning effectiveness, interaction, and feasibilities to enhance immersive learning systems.

Human–computer interaction · Multimedia · Virtual reality · Web application · World Wide Web · Computer Science · Diverse Topics in Contemporary Research · Innovative Educational Techniques · Virtual Reality Applications and Impacts

Citation velocityhistorical
Highly citedNo

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