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The Journey to Nature

The Last of Us as Critical Dystopia

Bibliographic Data

ID23240402
AuthorsGerald Farca (University of Augsburg), Charlotte Ladevèze (0000-0001-8503-5883)
Year2016
Volume13
Publication date2016-01-01
Open AccessNo
TypeCONFERENCE
VenueDiGRA Digital Library (CONFERENCE)
Journal identifiersE-ISSN: 2342-9666
PublisherDigitial Games Research Association DiGRA (PUBLISHER)
DOI10.26503/dl.v2016i1.770
OpenAlexW2527684890
LanguageEN
Citations received8
References cited1

As an instance of the critical dystopia, The Last of Us lets the player enact a post- apocalyptic story in which human society has been severely decimated by the Cordyceps infection and where nature has made an astonishing return. This paper examines the ecological rhetoric of The Last of Us by laying emphasis on the empirical player’s emancipated involvement in the gameworld (virtualized storyworld) and how s/he engages in a creative dialectic with the implied player. In suggesting the utopian enclave of a life in balance with nature, The Last of Us scrutinises the ills of our empirical present and lays a negative image on the latter. As such, The Last of Us is a magnificent example of the video game dystopia and succeeds in triggering a powerful aesthetic response in the empirical player, which might result in a call to action in the real world.

Astrobiology · Dystopia · Physics · Artificial Intelligence · Computer Science · Contemporary Literature and Criticism · Posthumanist Ethics and Activism · Utopian, Dystopian, and Speculative Fiction

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Citations per year1
Citation span2018 - 2026 (9)
Highly citedNo

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