Dados Bibliográficos

AUTOR(ES) ARIEL HANDEL , Christopher C. Whalen , Lauren M. Schwartz , Jane Mutanga , Robert Kakaire , Paula Davis-Olwell , Juliet Sekandi , M. Elizabeth Halloran , Noah Kiwanuka , Sarah Zalwango
AFILIAÇÃO(ÕES) Department of Epidemiology and Biostatistics, University of Georgia, Athens, GA, USA, University of Washington School of Medicine, Vaccine and Infectious Diseases Division, Fred Hutchinson Cancer Research Center, Seattle, WA, USA, Makerere University
ANO 2021
TIPO Artigo
PERIÓDICO Sociological Methods and Research
ISSN 0049-1241
E-ISSN 1552-8294
EDITORA SAGE Publications
DOI 10.1177/0049124119826150
ADICIONADO EM 2025-08-18
MD5 b4262a0faf5a408f7cf5403357d8dcaa

Resumo

Background: Disease often depends on how a host interacts with his or her environment. This interaction is important for respiratory infectious diseases, where built environments may promote transmission. To learn about time use, or the amount of time people spend in a day doing various activities, in sub-Saharan Africa may be difficult because of low literacy and different cultural perceptions of time. We developed a culturally appropriate survey tool to measure time use called the mweso game. Method: Three cross-sectional studies were performed among adults in Kampala, Uganda, to evaluate criterion and construct validity and to assess reliability of the mweso game. The mweso game was compared to actual elapsed time, a detailed 24-hr recall survey, and between three different recall periods. In all analyses, the mean number of beads, or hours, was calculated; Pearson correlation coefficients and Cronbach's α were estimated. Results: Criterion validity for the use of beads to measure time was fair; mean values tended to be accurate, but there was variability in estimates of time across participants. When comparing the mweso game to the 24-hr recall survey, construct validity was very good. For most of the settings, the difference between measurements was less than one hour; there was good to excellent correlation for most settings. Reliability and internal consistency were best for time use at home and work. Conclusions: We have developed the mweso game as an instrument to measure time use in the context of low literacy and different cultural perceptions of time. The mweso game was valid and reliable, especially for measuring time use at home and work. With further validation, it may prove useful in measuring time use and in studying its relation to transmission of respiratory infectious diseases.

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