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Digital play

A new classification

Bibliographic Data

ID23318319
AuthorsJ Marsh (0000-0001-6192-6198, University of Sheffield, corresponding author), L Plowman (0000-0003-2068-6428, University of Edinburgh), Dylan Yamada-Rice, Dylan Yamada‐Rice (0000-0002-3917-9197, University of Sheffield), Julia Bishop (0000-0003-1926-9715, University of Sheffield), Fiona Scott (0000-0002-3543-6635)
Year2016
Volume36
Issue3
Pages242-253
Publication date2016-07-02
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEarly Years (JOURNAL)
Journal identifiersISSN: 0957-5146 • E-ISSN: 1472-4421
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/09575146.2016.1167675
OpenAlexW2305946588
LanguageEN
Citations received65
References cited25

This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A mixed-method approach was used to collect data, including video filming of children using the most popular apps. In identifying play types that emerged in the analysis of data, the team utilised an established taxonomy, which outlines sixteen play types. This taxonomy was reviewed and adapted to analyse data from the project relating to digital play. Through this process, an additional type of play, transgressive play, was identified and added to the taxonomy. The paper outlines the implications of the revised taxonomy for future studies of play.

Creativity · Data science · Taxonomy (biology) · World Wide Web · Child Development and Digital Technology · Computer Science · Early Childhood Education and Development · Impact of Technology on Adolescents · Psychology · Social Psychology

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Unique citing works65
Citations per year7,22
Citation span2017 - 2026 (10)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 60

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