Shopping in the digital world
Examining customer engagement through augmented reality mobile applications
Bibliographic Data
| ID | 23319657 |
|---|---|
| Authors | Graeme McLean (0000-0003-3758-5279, University of Strathclyde, corresponding author), Alan Wilson (0000-0002-7495-6617, University of Strathclyde) |
| Year | 2019 |
| Volume | 101 |
| Pages | 210-224 |
| Publication date | 2019-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2019.07.002 |
| OpenAlex | W2962864729 |
| Language | EN |
| Citations received | 57 |
| References cited | 83 |
Advertising · Augmented reality · Brand Engagement · Business · Customer engagement · Customer Experience · Human–computer interaction · Interactivity · Multimedia · Novelty · Perception · Set (abstract data type) · Social media · Technology Acceptance Model · Usability · World Wide Web · Computer Science · Consumer Retail Behavior Studies · Digital Marketing and Social Media · Marketing · Psychology · Social Psychology · Technology Adoption and User Behaviour
Extending dramaturgical theory to evaluate revisit intention of international tourism
AR E-Commerce Experience
Cyber Shopping Beyond Boundaries
Consumer Innovativeness and Consumer Engagement
From information to action
Adoption of digital intangible cultural heritage
The impact of online customer service and store features on consumer experience and willingness to revisit their preferred online store
Continuance Intention of Augmented Reality Textbooks in Basic Design Course
The Impact of AR Technology on Users’ Purchase Intention in Mobile Shopping
The Effect of Augmented Reality and Privacy Priming in a Fashion-Related App
The future of virtual team learning
Determinants of Metaverse Classroom Adoption
Travel before you actually travel with augmented reality – role of augmented reality in future destination
Unpacking active participation and customer loyalty in metaverse retailing
Retracted Article
The effects of digital nativity on nonvolitional routine and innovative usage
Understanding customer satisfaction of augmented reality in retail
Supporting preschoolers’ transitions from screen time to screen-free time using augmented reality and encouraging offline leisure activity
Non-verbal evaluation of retail service encounters through consumers’ facial expressions
How augmented reality usage traces shape consumer decision-making in online food shopping
When XR meets the Metaverse
The influence of mobile augmented reality on consumer behavior
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions
Using augmented reality to reduce cognitive dissonance and increase purchase intention
A whole new ball game
Consumer behavior in an augmented reality environment
Facial expression-enhanced recommendation for virtual fitting rooms
The exploration of customization in augmented reality from the affordance lens
Exploring the role of augmented reality in purchase intention
A novel application of flow theory to mobile augmented reality
User engagement on global social networks
The impact of creativity in social AR filters on brand awareness, image, and behavioral intentions
What drives online-to-offline purchase intention in a VR store? An examination of affective and cognitive factors
From screen to table
It’s not all fun and games
Immersive escapes
Driving green food consumption values
Make it real, make it useful! The impact of AR social experience on brand positivity and information sharing
Virtual worlds, real opportunities
Understanding smart education continuance intention in a delayed benefit context
Tap here to power up! Mobile augmented reality for consumer empowerment
Augmented reality in the metaverse market
Using augmented reality for shopping
How does augmented reality enhance brand equity? The mediating role of the vividness experience
How perceived value of augmented reality shopping drives psychological ownership
Understanding mobile augmented reality apps in Pakistan
Understanding the role of enablers and satisfaction in over-the-top continuance intention among Gen Z in India using an integrated approach
Interactive Theater and Performance Art in Ar-Enabled E-Commerce
Modeling the Consumers’ Flow Experience in E-commerce
The Moderating Role of Perceived Interactivity in the Relationship Between Online Customer Experience and Behavioral Intentions to Use Parenting Apps for Taiwanese Preschool Parents
Subjective norms, attitudes, and intentions of AR technology use in tourism experience
Tourist engagement with mobile apps of E-leisure
Are users willing to embrace ChatGPT? Exploring the factors on the acceptance of chatbots from the perspective of Aidua framework
Characterizing Chinese consumers’ intention to use live e-commerce shopping
Carbon footprint tracking apps. What drives consumers' adoption intention
Shopping in the digital world
Unveiling the influence
Multivariate data analysis
Human inference
The effect of emotion on cue utilization and the organization of behavior.
The Behavioral Consequences of Service Quality
Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention
Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective
Determinants of Perceived Ease of Use
Should AI-Based, conversational digital assistants employ social- or task-oriented interaction style? A task-competency and reciprocity perspective for older adults
A Survey of Augmented Reality
S-D logic–informed customer engagement
Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1
Why do people use information technology? A critical review of the technology acceptance model
Mental Imagery
Being There
Customer engagement
A Review and Synthesis of the Measurement Invariance Literature
Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance
From Intentions to Actions
Consumer Acceptance and Use of Information Technology
Common method biases in behavioral research
A Second Generation Little Jiffy
Technology Acceptance Model 3 and a Research Agenda on Interventions
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
[email protected]
Defining Interactivity
An Interactive Communication Technology Adoption Model
Presence, Explicated
Defining Virtual Reality
Fluency of Consumption Imagery and the Backfire Effects of Imagery Appeals
Vividness Effects
| Unique citing works | 57 |
|---|---|
| Citations per year | 9,5 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 55 |