Exploring the prevalence of gaming disorder and Internet gaming disorder
A rapid scoping review
Bibliographic Data
| ID | 23320194 |
|---|---|
| Authors | Nazia Darvesh (St. Michael's Hospital), Amruta Radhakrishnan (0009-0003-0140-2693, St. Michael's Hospital), Chantelle C Lachance (0000-0001-5755-5160, St. Michael's Hospital), Vera Nincic (0000-0001-8593-9225, St. Michael's Hospital), Jane Pearson Sharpe (0009-0002-5485-9374, St. Michael's Hospital), Marco Ghassemi (St. Michael's Hospital), Sharon E Straus (0000-0002-6106-832X, St. Michael's Hospital), Andrea C Tricco (0000-0002-4114-8971, St. Michael's Hospital, corresponding author) |
| Year | 2020 |
| Volume | 9 |
| Issue | 1 |
| Pages | 68-68 |
| Publication date | 2020-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Systematic Reviews (JOURNAL) |
| Journal identifiers | ISSN: 2046-4053 • E-ISSN: 2046-4053 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1186/s13643-020-01329-2 |
| PMID | 32241295 |
| OpenAlex | W3015098736 |
| Language | EN |
| Citations received | 58 |
| References cited | 14 |
Addiction · DSM-5 · Gambling disorder · Psychiatry · The Internet · World Wide Web · Digital Mental Health Interventions · Impact of Technology on Adolescents · Medicine · Sexuality, Behavior, and Technology
Gene—environment interaction between gaming addiction and perceived stress in late adolescents and young adults
Enhanced Pavlovian-to-instrumental transfer in internet gaming disorder
Screened realities
Differential Effects of Anxiety on Internet Gaming Disorder
High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers
Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms
Exploring the prevalence of gaming disorder and Internet gaming disorder
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults
Psychometric properties of the Problematic Online Gaming Questionnaire (Pogq) in a Moroccan sample of university students
Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan
A Network Analysis of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF)
Social Information Processing and Executive Functions in Male Children and Adolescents with Internet Gaming Disorder
A Psychoanalytic Approach to Internet Gaming Disorder
Prevalence of Suicidal Behavior and Associated Clinical Correlates in Patients with Behavioral Addictions
Cross-cultural Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in Seven Latin American Countries
Internet Gaming Disorders and Early Onset Psychosis in Young People
Subpopulations of Addictive Behaviors in Different Sample Types and Their Relationships with Gender, Personality, and Well-Being
Use of Technology and Its Association With Academic Performance and Life Satisfaction Among Children and Adolescents
Online Gaming Disorder and Sports Betting Addiction
Gaming among female adolescents
Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues
Prevalence, correlates, and comorbidities of internet gaming disorder and problematic game use
Pilot data findings from the Gothenburg treatment for gaming disorder
Monetary Reward Discounting, Inhibitory Control, and Trait Impulsivity in Young Adults With Internet Gaming Disorder and Nicotine Dependence
Problematic Smartphone Use Leads to Behavioral and Cognitive Self-Control Deficits
Gaming Disorder Symptom Questionnaire
Increased Risk of Internalizing Disorders Among Gamers
Linking Gaming Disorder Tendencies in Children to Their Personality and Parental Gaming Behavior
Global impacts of video gaming behavior on young adults’ mental health during the Covid-19 pandemic
Odcienie technologii VR. Zaburzenia odżywiania jako przykład psychospołecznych konsekwencji wykorzystania technologii wirtualnej rzeczywistości
Development and Validation of a Risk Assessment Tool for Gaming Disorder in China
Social Context and Gaming Motives Predict Mental Health Better Than Time Played
Prevalence of gaming disorder in East Asia
Animal models relevant to digital technology-based disorders
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (Games test) and estimation of the prevalence in the general young population
Assessing ICD-11 gaming disorder in adolescent gamers by parental ratings
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan
Substance use amongst individuals with internet gaming disorder and gaming disorder
Problematic use of digital media in children and adolescents with a diagnosis of attention-deficit/hyperactivity disorder compared to controls. A meta-analysis
Les personnes ayant un usage problématique des jeux vidéo se distinguent-elles selon qu’elles habitent ou non avec un de leurs parents
Do adolescents addict to internet games after being phubbed by parents? The roles of maladaptive cognition and self-esteem
Parental behaviors associated with internet gaming disorder in children and adolescents
Online-gaming and mental health
Cognitive decline with pupil constriction independent of subjective fatigue during prolonged esports across player expertise levels
The ties that (healthily) bind
Treatments of internet gaming disorder and comorbid mental disorders
Effects of smartphone restriction on cue-related neural activity
Internet Gaming Disorder in Adolescents
Problematic gaming
Impact of attention‐deficit/hyperactivity disorder comorbidity on longitudinal course in Internet gaming disorder
Exploring emotional ties
The Social Construction of Internet Addiction in China
Exploring the role of smartphone use and demographic factors in predicting nomophobia among university students in Jordan
Effect of Covid-19 pandemic on internet gaming disorder among general population
Esports between the Sports and Entertainment Industry
Prevalence and impact of Internet Gaming Disorder
Hikikomori-Like Social Withdrawal Mediates the Relationship Between Autistic Traits and Pathological Video Game Use Among University Students
Causal effect of video gaming on mental well-being in Japan 2020-2022
Diagnostic and Statistical Manual of Mental Disorders
Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder
Internet gaming disorder in children and adolescents
Gaming disorder
Internet gaming disorder
Chapter 11
PRESS Peer Review of Electronic Search Strategies
Exploring the prevalence of gaming disorder and Internet gaming disorder
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Prevalence of internet gaming disorder in German adolescents
Measuring DSM-5 internet gaming disorder
| Unique citing works | 58 |
|---|---|
| Citations per year | 9,67 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 52 |