Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning
Dados Bibliográficos
| ID | 23328573 |
|---|---|
| Autores | Ruofei Zhang (0000-0001-5215-3306, Department of English Language Education, The Education University of Hong Kong, New Territories, Hong Kong SAR), Di Zou (0000-0001-8435-9739, Department of English Language Education, The Education University of Hong Kong, New Territories, Hong Kong SAR, autor correspondente) |
| Ano | 2022 |
| Volume | 35 |
| Fascículo | 4 |
| Páginas | 696-742 |
| Data de publicação | 2022-05-04 |
| Peer Reviewed | Sim |
| Open Access | Não |
| Tipo | ARTICLE |
| Periódico | Computer Assisted Language Learning (JOURNAL) |
| Identificadores do periódico | ISSN: 0958-8221 • E-ISSN: 1744-3210 |
| Editora | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/09588221.2020.1744666 |
| OpenAlex | W3014686280 |
| Idioma | EN |
| Citações recebidas | 74 |
| Referências citadas | 63 |
Digital technologies have been widely used to enhance language learning, the effectiveness of which has been acknowledged in the literature. With the rapid development of digital devices and technologies, increasing technologies have been used in the most recent several years, leading to more diversified approaches to language education. This exceptional advance over the past few years calls for a summary of state-of-the-art technologies that have been used to enhance language learning and promote effective learning. The present study was conducted to fill this gap by reviewing all the relevant publications in 10 widely recognised journals in the field of technology-enhanced language learning. An analysis of 57 articles indicated five major types of technology for second and foreign language learning (i.e. technologies for mobile learning, multimedia learning and socialisation, speech-to-text and text-to-speech recognition, and digital-game-based learning). The results also showed four primary purposes and benefits of the state-of-the-art technologies: promoting practices, delivering instructional content, facilitating interactions, and restructuring teaching approaches. Moreover, these state-of-the-art technologies have been integrated into various aspects of language teaching and learning, the overall impact of which has been positive.
Blended Learning · Comprehension approach · Educational technology · Emerging technologies · Foreign language · Language acquisition · Language technology · Mathematics education · Multimedia · Natural language · Restructuring · Artificial Intelligence · Computer Science · EFL/ESL Teaching and Learning · Mobile Learning in Education · Psychology · Technology-Enhanced Education Studies
Evaluation of an Online Teaching Model for Academic English Writing
Improving the Effectiveness of Teaching
Personalizing AI tools for second language speaking
Digital game-based learning of information literacy
AI in teaching English as a foreign language
Using Artificial Intelligence (AI) to create language exam questions
L’écriture à l’ère du numérique
Enhancing academic writing skills and motivation
Effects of artificial intelligence on English speaking anxiety and speaking performance
Artificial intelligence in language instruction
Learners’ perceived AI presences in AI-supported language learning
Extending TAM Model
Fueling AI literacy through school support
Flipped classroom practices as contextual scaffolds for online self-regulated learning and academic achievement in secondary EFL education
Applying Thinking Fast and Slow to Explore Question-Posing and Gameplay Flow in Learning Chinese Classical Literacy
Developing a sentence structure visualising tool for language learning
Students’ readiness for and adoption of smartphones for language learning
The Integration of Digital Technology into ESP Learning and Teaching
Exploring pathways to comprehension performance in multilanguage smart voice systems
Exploring the interplay of digital storytelling, L2 speaking skills, self-regulation, and anxiety in an IELTS preparation course
Investigating the role of AI-powered conversation bots in enhancing L2 speaking skills and reducing speaking anxiety
AI-driven language learning in higher education
We want but we can’t
Enhancing technical vocabulary acquisition in ESP context through virtual content development with Articulate Storyline
The relationship between Iranian EFL learners’ socio-psychological distance and intercultural identity
Digital language learning resources
From challenges to chances in the digital age
Impact of a game-based tool on student engagement in a foreign language course
A Bibliometric Analysis of Synchronous Computer-Mediated Communication in Language Learning Using VOSviewer and CitNetExplorer
Di̇l Öğreti̇mi̇nde Sanal Gerçekli̇k Uygulamalarinin Kullanimi
The metamorphoses in the exposition of certain isiXhosa words
A year of generative AI in English language teaching and learning - A case study
A systematic review of conversational AI in language education
Enhancing student engagement in online collaborative writing through a generative AI-based conversational agent
Exploring the interplay between digital nativity, transactional distance, and online English learning engagement
A review of chatbot-assisted learning
Interactive learning
Using educational graphics interchange format to enhance the interactive learning for grammatical development
A comparative study on linguistic theories for modeling EFL learners
Revisiting technology-assisted language learning affordances for language components
Concepts, affordances, and theoretical frameworks of mixed reality enhanced language learning
Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east
A game-based learning system based on octalysis gamification framework to promote employees’ Japanese learning
Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a Mall app
Impact of online computer assisted learning on education
Integrating IT to foster engagement and reduce anxiety in foreign language learning
Augmented reality technology in language learning
Effects of Virtual Reality Game‐Assisted Inquiry‐Based Learning on Bilingual Visual Arts Education
A systematic review and meta‐analysis of AI ‐enabled assessment in language learning
Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self
Incorporating Robotics and Artificial Intelligence ( AI ) Into Teaching Chinese as a Second Language in Higher Education
Exploring Chinese Secondary EFL Students' Self‐Regulated Learning and Task Engagement in AI ‐Assisted Classrooms
Enhancing Second Language Acquisition
An exploratory study on second language learner engagement in different types of interactive tasks in video-chat and text-chat communication
Conceptualising the influence of E-learning effectiveness determinants
Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development
ChatGPT affordance for logic learning strategies and its usefulness for developing knowledge and quality of logic in English argumentative writing
Understanding the representation of intercultural competence in EFL education
Toward an understanding of digital global leadership
Understanding learners' perceptions of artificial intelligence-mediated Informal Digital Learning of English
Challenges in EFL Constructivist Classrooms From Teachers’ Perspectives
Intelligent Enhancements in Differentiated Language Education
A Comparative Review of Mobile and Non-Mobile Games for Language Learning
Playing with AI to Investigate Human-Computer Interaction Technology and Improving Critical Thinking Skills to Pursue 21st Century Age
The Effects of Generative AI, Peer Interaction, and Interaction Structure on Oral Performance and Perceived Feedback Among Beginning Learners of Chinese as a Foreign Language
Metaverse magic
Improving Chinese EFL learners’ engagement in online classes
Computer-Assisted Language Learning and English Learning in Cihan University
An Investigation Into Artificial Intelligence Speech Evaluation Programs With Automatic Feedback for Developing EFL Learners' Speaking Skills
Impacts of Augmented Reality Apps on First Graders' Motivation and Performance in English Vocabulary Learning
Elevating English Language Learners' Speaking Fluency and Listening Skill Through a Learning Management System
Improvement of Students' Autonomous Learning Behavior by Optimizing Foreign Language Blended Learning Mode
A Study on the Efficacy of ChatGPT-4 in Enhancing Students' English Communication Skills
Collaborative Writing in L2 Classrooms
Digital game-based vocabulary learning
A scoping review of research on digital game-based language learning
Nine Ways to Reduce Cognitive Load in Multimedia Learning
Using the flipped classroom to enhance EFL learning
Detecting latent topics and trends in educational technologies over four decades using structural topic modeling
Effects of a multi-level concept mapping-based question-posing approach on students’ ubiquitous learning performance and perceptions
Balancing cognitive complexity and gaming level
Fifty years of British Journal of Educational Technology
Technology-assisted L2 research in immersive contexts abroad
Speaking progress and meaning negotiation processes in synchronous online tutoring
Ritual and foreign language practices at school
| Obras citantes distintas | 74 |
|---|---|
| Citações por ano | 14,8 |
| Intervalo de citações | 2021 - 2026 (6) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 67 |