Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being
Bibliographic Data
| ID | 23344833 |
|---|---|
| Authors | Johnie J Allen (0000-0002-5102-3048, Iowa State University, corresponding author), C Arnold Anderson (0000-0001-6353-0023, Iowa State University) |
| Year | 2018 |
| Volume | 84 |
| Pages | 220-229 |
| Publication date | 2018-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2018.02.034 |
| OpenAlex | W2792947387 |
| Language | EN |
| Citations received | 74 |
| References cited | 34 |
Autonomy · Frustration · Multimedia · The Internet · Video game · Computer Science · Impact of Technology on Adolescents · Psychological and Temporal Perspectives Research · Psychology · Social Psychology · Youth Development and Social Support
Unsatisfied needs as a predictor of obsessive passion for videogame play
The Effect of Self-Regulation on the Need for Psychological Help Through Happiness, Resilience, Problem Solving, Self-Efficacy, and Adjustment
From active escapism to virtual withdrawal
Autonomy Need Dissatisfaction in Daily Life and Problematic Mobile Phone Use
High-Frequency Pornography Use May Not Always Be Problematic
The Effect of Psychological Needs Satisfaction on Protective Gaming Beliefs and Behaviors
The lagged effects of parent–child relationship on internet addiction
Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers—The Mediating Role of Use Expectancies and Time Spent Gaming
Online Gaming Addiction and Basic Psychological Needs Among Adolescents
The Influence of Parental Knowledge and Basic Psychological Needs Satisfaction on Peer Victimization and Internet Gaming Disorder among Chinese Adolescents
Escapism-Based Motivation Affected the Psychological Performances of High-Risk Internet Gaming Disorder Individuals
Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (Moba) Games
Internet Gaming Disorder
How Does Family Dysfunction Influence Internet Gaming Disorder? Testing a Moderated Serial Mediation Model Among Chinese Adolescents
Response to Commentary
Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains
Testing the Influence of Social Axioms on Internet Gaming Disorder Tendency with a Cross-Lagged Panel Model
What are escapists made of, and what does it have to do with excessive gambling and gaming
MHealth
A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students
Problematic Gaming and Self-Control Among Adolescents and Emerging Adults
Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances
Rethinking escapism and escape
The Compensatory Association of Autonomy and Relatedness Satisfaction on Affect and Aggressive Feelings
The Basic Needs in Games Scale (BANGS)
Same Gaming
A structural equation modelling of internet addiction, cognitive ability, and general health subscales in teenagers
Online self-disclosure and depression in adolescents
Adolescents’ videogame play, need satisfaction, and self-esteem
How fear of missing out bridges frustrated online relatedness need and problematic social media use
Gamers’ and non-gamers’ perspectives on the development of problematic video game play
Internet gaming disorder (IGD) and smartphone overuse in Australian primary school and secondary school children
Examining the interaction between internet gaming engagement and psychological needs in adolescents
Problematic gaming, social withdrawal, and Escapism
The Fortnite social paradox
Virtual reality technology and game enjoyment
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis
Self-determination theory, internet gaming disorder, and the mediating role of self-control
Online and offline need fulfillment seeking
The sweet escape to metaverse
A longitudinal study of the impact of parental loneliness on adolescents' online game addiction
“Clinically significant distress” in internet gaming disorder
Need satisfaction, passion, empathy and helping behaviour in videogame play
Linking gamers’ competitive spirit and in-game impulse purchase
Exploring elderly users’ MSNS intermittent discontinuance
Identifying the psychological processes delineating non-harmful from problematic binge-watching
Predictive and dynamic development relationship between adolescents’ basic psychological need frustration and problematic internet use
Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs
Perceived parental rejection and gaming disorder among adolescents
Need frustration in online video games
Augmented reality fitness games and subjective well-being of players
Effects of online and offline social support on problematic smartphone use among Chinese adolescents
Understanding the relationship between distress intolerance and problematic Internet use
Violent online game contact and academic procrastination
Adoption of immersive technologies in the food industry
How Relatedness Need Satisfaction or Frustration and Motivation Relate to Well-Being on Social Networking Sites
Gaming alone
A Two-Wave Study of Avatar Customization and Psychological Benefits in Social Virtual Reality
The Effects of Mobile Social Media Use on Older Migrants’ Social Integration and Life Satisfaction
From xbox to the ballot box? The influence of leisure activities on political engagement and vote choice
General motivations, basic psychological needs, and problem gambling
Examining the role of psychological needs and passion in problem video gaming
Prevalence and impact of Internet Gaming Disorder
Harmonious and obsessive involvement, self-esteem, and well-being. A longitudinal study on MMORPG players
Synergistic effect of autonomy and relatedness satisfaction on cognitive deconstruction
Smartphones in the nursery
Why don't you go to bed on time”? parental psychological control and bedtime procrastination among Chinese adolescents
Shyness and mobile phone dependency among adolescents
Fiction is the reality”
The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents
Media Violence and the General Aggression Model
How does perceived parental rejection influence cyberbullying by children? A serial mediation model of children’s depression and smartphone addiction
Causal effect of video gaming on mental well-being in Japan 2020-2022
Problematizing excessive online gaming and its psychological predictors
Internet Gaming Addiction
Online gaming addiction in children and adolescents
Conceptualizing I nternet use disorders
Polynomial Regression with Response Surface Analysis
The Motivational Pull of Video Games
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
Validity and Mechanical Turk
Basic psychological need satisfaction, need frustration, and need strength across four cultures
The Satisfaction With Life Scale
Ucla Loneliness Scale (Version 3)
Internet gaming disorder
Media Enjoyment as Need Satisfaction
Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
Characterizing Mood Management as Need Satisfaction
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Pathological Video-Game Use Among Youth Ages 8 to 18
Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan
A Large-Scale Test of the Goldilocks Hypothesis
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Psychic retreats or psychic pits
Psychological Needs and the Facilitation of Integrative Processes
Pathological video-gaming among youth
Video games as meaningful entertainment experiences
The "What" and "Why" of Goal Pursuits
Self-Esteem and Adolescent Problems
| Unique citing works | 74 |
|---|---|
| Citations per year | 9,25 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 70 |