The cognitive psychology of Internet gaming disorder
Bibliographic Data
| ID | 23345458 |
|---|---|
| Authors | Daniel L King (0000-0002-1762-2581, The University of Adelaide, corresponding author), Paul H Delfabbro, P Delfabbro (0000-0002-0466-5611, The University of Adelaide) |
| Year | 2014 |
| Volume | 34 |
| Issue | 4 |
| Pages | 298-308 |
| Publication date | 2014-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Clinical Psychology Review (JOURNAL) |
| Journal identifiers | ISSN: 0272-7358 • E-ISSN: 1873-7811 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.cpr.2014.03.006 |
| PMID | 24786896 |
| OpenAlex | W1995934468 |
| Language | EN |
| Citations received | 92 |
| References cited | 61 |
Internet gaming disorder (IGD) has received nomenclatural recognition as a potential mental health disorder, despite evident variability in its core psychopathology and psychometric assessment. Although cognitive-behavioural therapy (CBT) is considered an efficacious treatment for IGD, the underlying cognitions of the disorder are not well understood. This review aimed to synthesise research evidence on Internet gaming cognition toward identification of cognitive factors underlying IGD. A systematic review of 29 quantitative studies on Internet gaming cognition and 7 treatment studies employing cognitive therapy for IGD was conducted. Four cognitive factors underlying IGD were identified. Factors included (a) beliefs about game reward value and tangibility, (b) maladaptive and inflexible rules about gaming behaviour, (c) over-reliance on gaming to meet self-esteem needs, and (d) gaming as a method of gaining social acceptance. It is proposed that IGD-related cognition may be more complex than "preoccupation" (i.e., criterion A of IGD). IGD cognition may involve the persistent overvaluation of video gaming rewards, activities, and identities, combined with a need to adhere to maladaptive rules governing use and completion of video games. Greater understanding of the proposed cognitive factors may advance clinical research agendas on identification of individuals with IGD, as well as the expansion and improvement of cognitive therapies for the disorder.
Cognition · Identification (biology) · Psychiatry · Psychopathology · Psychotherapist · The Internet · Child Development and Digital Technology · Clinical Psychology · Impact of Technology on Adolescents · Psychology · Social Media and Politics
Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale
The concept of recovery in gaming disorder
The dynamic interplay between neuroticism, extraversion, and problematic gaming in adolescents
Mechanisms linking parents’ education level to adolescent gaming disorder among Chinese Special School students
It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk
High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers
Cognitive Patterns and Problematic Use of Video Games in Adolescents
Need for Distinctiveness Leads to Pathological Internet Use? The Perspective of Cognitive Behavioral Model
Cross-Lagged Analysis of Gender Differences in the Motivation-Cognition-Behavior Model of Gaming Disorder in Primary School Students
The Development of the Turkish Craving for Internet Gaming Scale (Cigs)
Being There
From Confucianism to psychology
From E-Heroin to E-Sports
Existential implications of internet gaming disorder (IGD)
Expert appraisal of criteria for assessing gaming disorder
Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions
The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence
Global prevalence of gaming disorder
Screening and assessment tools for gaming disorder
Working towards an international consensus on criteria for assessing internet gaming disorder
Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders
Unveiling Gaming Disorder Dynamics
Factors Associated with the Problematic Use of Video Games in Adolescents and Young People
Press Play to Feel
Measurement of craving among gamers with internet gaming disorder using repeated presentations of game videos
Online Gaming Addiction and Basic Psychological Needs Among Adolescents
Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
Whether and How Parental and Friends’ Internet Gaming Behaviors May Affect Adolescent Internet Gaming Disorder Symptoms
Investigating the mechanisms of internet gaming disorder and developing intelligent monitoring models using artificial intelligence technologies
Online Gaming Disorder and Sports Betting Addiction
The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during Covid-19 Pandemic
Validation of the Expected Social Acceptance via Internet Gaming Scale (Esaigs) Among Adolescent Internet Gamers in China
The seven deadly sins
Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues
Internet addiction in adolescents with suicidal ideation
Generalized anxiety disorder patients' cognitive control in affective contexts
Features of Parent-Child Relationships in Adolescents with Internet Gaming Disorder
Development of an Instrument to Assess Expectations for the Use of Online Gaming, Social Networking Sites, and Online Pornography
The Structure and Individual Patterns of Trait Impulsivity Across Addiction Disorders
Operationalization and measurement of compulsivity across video gaming and gambling behavioral domains
Personality and Cognition in Gamers
Testing the Influence of Social Axioms on Internet Gaming Disorder Tendency with a Cross-Lagged Panel Model
The relationship between self-control and internet gaming disorder and problematic social networking site use
Validation of the Chinese Version of the Revised Internet Gaming Cognition Scale among Adolescents in China
A Case Study on Law and Health With Special Reference to Internet Gaming Disorder
Students’ game addiction caused by multi-constructs and multi-dimensions
Road to Mythic
Internet gaming disorder among individuals with autism spectrum disorder in the Kingdom of Saudi Arabia
A cross-sectional study on gaming intensity and social vulnerability in adolescents that have a chronic condition
Effect of an eight-week yoga program on adolescents with Internet Gaming Disorder in an Indian school setting
Prevalence of smartphone addiction and its relation with psychological distress and internet gaming disorder among medical college students
Validation of the Social Media Disorder Scale using network analysis in a large representative sample of Czech adolescents
Player-avatar interactions in habitual and problematic gaming
A multi-scale, circuit-to-gene signature of approach-bias modification in internet gaming disorder
Attention deficit hyperactivity disorder and gaming disorder
How impulsivity and sensation seeking drive IGD tendency in healthy young adults
Identifying individuals in need of help for their uncontrolled gaming
Social anxiety and Internet gaming disorder
Rethinking escapism and escape
Gaming motivations and gaming disorder symptoms
Opposing associations of Internet Use Disorder symptom domains with structural and functional organization of the striatum
Digital Gaming and Academic Achievement
ESports
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Association between past-negative time perspective and digital addiction
Gaming disorder
The relationship between problematic internet use and anxiety disorder symptoms in youth
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China
Symptomatology, risk, and protective factors of gaming disorder
The wild west of measurement
Network analysis of time perspective and its interaction with internet gaming disorder in college students
Videogame player experiences with micro-transactions
Adolescents' and Parents' Perspectives
A study on the relationship between online gaming behavior and suicidal ideation among college students
Problematic smartphone use on mental health
Gaming alone
A quadripartite model of passion for marijuana use
Development Of A Smartphone Overuse Classification Scale
Effects of an emotional intelligence training program on alleviating internet addiction of college students at the risk of internet addiction in China
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder
The Role of Positive and Negative Metacognitions About Sex in the Relationship Between Psychological Distress and Problematic Consumption of Pornography. A Mediation Model
Perceptions of young adults’ problematic technology use among Australian youth professionals
Longitudinal association between deviant peer affiliation and internet gaming disorder among Chinese adolescents
Online Games and Cognitive Distortions
O fenômeno sociobiotecnológico dos esports
Developmental pathways from parental rejection to adolescent internet gaming disorder
Prevalence and socio-demographic, anthropometric, and cognitive correlates of internet gaming disorder among children in China
The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents
Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents
Gaming motivation and problematic video gaming
Online Game Use and Creativity
Young men's sports betting assemblages
Internet Gaming Addiction
Online Gaming Addiction
A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems
A Motivational Model of Video Game Engagement
Toward a consensus definition of pathological video-gaming
Video Game Addiction
A ‘components’ model of addiction within a biopsychosocial framework
Cognitive Behavior Therapy with Internet Addicts
A cognitive-behavioral model of pathological Internet use
Problematic Internet use and psychosocial well-being among MMO players
Online video game addiction
Theory and measurement of generalized problematic Internet use
Problematic Video Game Use
Toward a comprehensive theory of problematic Internet use
Distinguishing addiction and high engagement in the context of online game playing
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
Notions of Video Game Addiction and Their Relation to Self-Reported Addiction Among Players of World of Warcraft
Problems with the Concept of Video Game “Addiction”
Internet Use
The relationship between problematic internet use and interpersonal cognitive distortions and life satisfaction in university students
Predictiveness of interpersonal cognitive distortions on university students' problematic Internet use
The role of cognitive distortion in online game addiction among Chinese adolescents
Computer addiction
A factor-analytic investigation of computer 'addiction' and engagement
| Unique citing works | 92 |
|---|---|
| Citations per year | 9,2 |
| Citation span | 2016 - 2026 (11) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 78 |