Enhancing user engagement
The role of gamification in mobile apps
Dados Bibliográficos
| ID | 23366262 |
|---|---|
| Autores | Paula Bitrián (0000-0001-6325-6773, Universidad de Zaragoza, autor correspondente), Isabel Buil (0000-0001-6631-8909, Universidad de Zaragoza), Sara Catalán (0000-0001-5268-1723, Universidad de Zaragoza) |
| Ano | 2021 |
| Volume | 132 |
| Páginas | 170-185 |
| Data de publicação | 2021-08-01 |
| Peer Reviewed | Sim |
| Open Access | Sim |
| Tipo | ARTICLE |
| Periódico | Journal of Business Research (JOURNAL) |
| Identificadores do periódico | ISSN: 0148-2963 • E-ISSN: 1873-7978 |
| Editora | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.jbusres.2021.04.028 |
| OpenAlex | W3159451509 |
| Idioma | EN |
| Citações recebidas | 51 |
| Referências citadas | 110 |
Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.
Business · Customer engagement · Human–computer interaction · Internet privacy · Mobile apps · Social media · User engagement · World Wide Web · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Technology Adoption and User Behaviour
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| Obras citantes distintas | 51 |
|---|---|
| Citações por ano | 12,75 |
| Intervalo de citações | 2022 - 2026 (5) |
| Velocidade de citação | current |
| Altamente citado | Não |
| Tipos de citação | Neutras: 47 |