Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Good, The Bad and the Ugly

A Meta-analytic Review of Positive and Negative Effects of Violent Video Games

Bibliographic Data

ID23375985
AuthorsChristopher J Ferguson (0000-0003-0986-7519, Texas A&M International University, corresponding author)
Year2007
Volume78
Issue4
Pages309-316
Publication date2007-10-24
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePsychiatric Quarterly (JOURNAL)
Journal identifiersISSN: 0033-2720 • E-ISSN: 1573-6709
PublisherSpringer Science and Business Media LLC (PUBLISHER)
DOI10.1007/s11126-007-9056-9
PMID17914672
OpenAlexW1974811221
LanguageEN
Citations received82
References cited22

Aggression · Cognition · Cognitive psychology · Cognitive reframing · Injury prevention · Medical emergency · Multimedia · Poison control · Psychiatry · Suicide prevention · Video game · Bullying, Victimization, and Aggression · Computer Science · Digital Games and Media · Human Factors and Ergonomics · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology

  • The Last of Us Part II

    Open Access•Eetu Heikkinen, Eetu Pekka Heikkinen•Lähikuva – audiovisuaalisen…•2022

  • Grow Up, Level Up, and Game On; Evolving Games Research

    Open Access•Julia Kneer, Ruud S Jacobs•Media and Communication•2018

  • Cardiovascular Reactivity to Short Duration Videos in Adolescents

    Open Access•Julia Leclerc, Juliette Samson et al.•Advances in Anthropology•2014

  • There is broad consensus

    Brad J Bushman, Mario Gollwitzer et al.•Psychology of Popular Media Culture•2014

  • Testing the reliability and validity of different measures of violent video game use in the United States, Singapore, and Germany

    Robert Busching, Douglas A Gentile et al.•Psychology of Popular Media Culture•2013

  • Differential neural recruitment during violent video game play in violent- and nonviolent-game players

    Douglas A Gentile, Edward L Swing et al.•Psychology of Popular Media Culture•2014

  • Violent video games and real-world violence

    Patrick M Markey, Charlotte H Markey et al.•Psychology of Popular Media Culture•2014

  • Role-playing video games and emotion

    Chad Mahood, Michael D Hanus•Psychology of Popular Media Culture•2015

  • O consumo de jogos eletrônicos como um fenômeno social, cultural e histórico

    Open Access•Karin Borges Senra, Francisco Giovanni David Vieira•Signos do Consumo•2022

  • Not Playing the Game

    Open Access•Max Marc•Journal of Virtual Worlds Research•2017

  • Harsh Words and Deeds

    Open Access•Adrienne Holz Ivory, James D Ivory et al.•Journal of Virtual Worlds Research•2017

  • Beyond Evil and Good in Online Gaming. An Analysis of Violence in ‘Overwatch’ Between Demonization and Proactive Values

    Open Access•Enrico Gandolfi, Francesca Antonacci•Journal of Virtual Worlds Research•2020

  • Translators and Advertisers as an Accomplice in the Objectification of Women in Advertising

    Open Access•Alpaslan Acar•International Journal of English…•2020

  • Early Adolescents’ Digital Gameplay Preferences, Habits and Addiction / Preferencije, navike i ovisnost mlađih adolescenata o digitalnim igrama

    Open Access•Veljko Aleksić•Croatian Journal of Education -…•2018

  • Adolescent Problem Video Gaming in Urban and Non-urban Regions

    Open Access•Jing Shi, Angela Boak et al.•International Journal of Mental…•2018

  • Tari̇h Öğreti̇mi̇nde Sanal Gerçekli̇k Teknoloji̇si̇ Kullanimi

    Derya Çığır Dikyol-Evren Şar İŞBİLEN•Tarih okulu•2020

  • Much ado about something

    Brad J Bushman, Hannah R Rothstein et al.•Psychological Bulletin•2010

  • Rethinking expertise

    Fredrik Ullén, David Zachary Hambrick et al.•Psychological Bulletin•2016

  • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries

    C Arnold Anderson, Akiko Shibuya et al.•Psychological Bulletin•2010

  • Imaginative contagion and moral corruption

    Open Access•Alex Fisher•Philosophy and Phenomenological…•2025

  • Violent video games, externalizing behavior, and prosocial behavior

    Sarah M Coyne, Wayne Warburton et al.•Developmental Psychology•2018

  • Correlates of video games playing among adolescents in an Islamic country

    Open Access•Hamid Allahverdipour, M Bazargan et al.•BMC Public Health•2010

  • Communication Skills for Business Professionals

    Angela Feekery, Celeste Lawson et al.•Communication Skills for Business…•2020

  • Rethinking Social Media and Extremism

    Shirley Leitch, P A Pickering•Rethinking Social Media and…•2022

  • Video Games Do Affect Social Outcomes

    Open Access•T Greitemeyer, Dirk O Mügge•Personality and Social Psychology…•2014

  • A systematic literature review of empirical evidence on computer games and serious games

    Open Access•Thomas M Connolly, Elizabeth A Boyle et al.•Computers & Education•2012

  • A Motivational Model of Video Game Engagement

    Open Access•Andrew K Przybylski, C Scott Rigby et al.•Review of General Psychology•2010

  • Video Game Violence and Interactivity

    Open Access•René Weber, Katharina M Behr et al.•Journal of Communication•2020

  • Diagnostic and Classification Considerations Regarding Gaming Disorder

    Open Access•Anthony G Vaccaro, Marc N Potenza•Frontiers in Psychiatry•2019

  • Introduction du dossier

    Nicolas Hubé, Amandine Kervella•Politiques de communication•2025

  • Exploring the experiences and wellbeing of competitive women, transgender, and gender diverse gamers

    Open Access•Cecilie Lolansen, Tyrone L Burleigh et al.•Cogent Social Sciences•2026

  • Personality traits and digital challenges in Honduran adults

    Open Access•Claudio José Mejía-Suazo, Miguel Landa-Blanco et al.•Frontiers in Public Health•2025

  • Growing Up with Grand Theft Auto

    Open Access•Sarah M Coyne, Laura Stockdale•Cyberpsychology Behavior and…•2021

  • Violent video games

    Open Access•Alexander Andersson, Per‐Erik Milam•Ethics and Information Technology•2023

  • Effects of excessive video game playing on event-related brain potentials during working memory

    Open Access•Metehan Irak, Can Soylu•Current Psychology•2023

  • Videogames and guns in adolescents

    Open Access•Ofir Turel•Computers in Human Behavior•2020

  • Exploring the efficacy of video game training in developing adolescent reasoning abilities

    Carlos Merino-Campos, Héctor Del Castillo et al.•Behaviour and Information…•2024

  • Creativity-related elements of cognition and emotions influenced by videogames

    Open Access•Chloe Shu‐Hua Yeh, Neil Harrison et al.•Behaviour and Information…•2026

  • Annual Research Review

    Open Access•Katherine M Keyes, Jonathan M Platt•Journal of Child Psychology and…•2024

  • Uso de Videojuegos en Jóvenes Adultos en España con Datos Desagregados por Sexo

    Open Access•Irene Espada-Mairata, Nadia Mcgowan et al.•VISUAL REVIEW International…•2025

  • Moral decision‐making in video games

    Open Access•Elisabeth Holl, Steve Bernard et al.•Human Behavior and Emerging…•2020

  • Towards an automated approach for understanding problematic gaming

    Open Access•Ana Paula Afonso, Manuel J Fonseca et al.•Frontiers in Sports and Active…•2024

  • Factors Influencing eSports Viewership

    Open Access•Min Xiao•Communication & Sport•2019

  • Longitudinal Effects of Violent Media Usage on Aggressive Behavior—The Significance of Empathy

    Open Access•Thomas Mößle, Sören Kliem et al.•Societies•2014

  • Catharsis and Media Violence

    Open Access•Douglas A Gentile•Societies•2013

  • School shootings in the USA

    Open Access•Augusto De Venanzi•Crime Media Culture An…•2012

  • A Crown is Warranted With Strength”

    Open Access•Mark Hines•Games and Culture•2023

  • Playing for Fun, Training for War

    Open Access•Robert Sparrow, Rebecca A Harrison et al.•Games and Culture•2015

  • Dark Patterns Meet the Gamer's Dilemma

    Open Access•Thomas Montefiore, Paul Formosa•Games and Culture•2025

  • Skill Gap

    Nicholas L Matthews, Andrew Weaver•Mass Communication & Society•2013

  • Exploring soccer video games as a channel to promote well-being and soccer appreciation among North American adults

    Jeeyoon Kim, Bhavneet Walia et al.•Soccer and Society•2023

  • World of Warcraft, the aftermath

    Open Access•Karolien Poels, Wijnand A Ijsselsteijn et al.•New Media & Society•2014

  • Video gaming in adolescence

    Fiona Brooks, Fiona M Brooks et al.•Journal of Youth Studies•2015

  • Video Game Feedback Learning and Aggressive or Prosocial Effects

    Open Access•Boyu Qiu, Wei Zhang•Social Science Computer Review•2024

  • The impacts of companion AI on human relationships

    Open Access•Kim Malfacini•AI & Society•2025

  • More Than Shoot-Em-Up and Torture Porn

    Open Access•Anne Bartsch, Marie-Louise Mares et al.•Journal of Communication•2016

  • Digital Games Research

    Open Access•Thorsten Quandt, Jan Van Looy et al.•Journal of Communication•2015

  • Learning from Video Games (and Everything Else)

    Open Access•Douglas A Gentile, J Ronald Gentile•Learning from Video Games•2022

  • La crédulité des crédules. Débat public et panique morale autour des fake news en France

    Open Access•Ysé Vauchez•Emulations - Revue de sciences…•2022

  • Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study

    Matteo Ballabio, Mark D Griffiths et al.•Addiction Research & Theory•2017

  • Gamification Science, Its History and Future

    Open Access•Richard N Landers, Elena M Auer et al.•Simulation & Gaming•2018

  • Beyond the joystick

    Open Access•Yeungjeom Lee, Kerrie Ann Hull et al.•Journal of Criminal Justice•2025

  • Video games, emotion, and emotion regulation

    Scott H Hemenover, Nicholas David Bowman•Annals of the International…•2018

  • Research on prosocial screen and immersive media effects

    Fernando Canet, Marta Pérez-Escolar•Annals of the International…•2022

  • Looking for Gender

    Open Access•Dmitri Williams, M Consalvo et al.•Journal of Communication•2009

  • A psychologically “embedded” approach to designing games for prosocial causes

    Open Access•Geoff Kaufman, Mary Flanagan•Cyberpsychology Journal of…•2015

  • Virtual contact hypothesis

    Open Access•Agnieszka Mulak, Mikołaj Winiewski et al.•Cyberpsychology Journal of…•2021

  • Assessing Aggressiveness via Reaction Times Online

    Open Access•Matthias Bluemke, Joerg Zumbach•Cyberpsychology Journal of…•2012

  • Balancing Ethics, Art and Economics

    Open Access•Faltin Karlsen•Games and Culture•2022

  • The New Frontier of Esports and Gaming

    Open Access•Sarah Kelly, Sarah J Kelly et al.•Frontiers in Sports and Active…•2021

  • M-Rated Video Games and Aggressive or Problem Behavior Among Young Adolescents

    Cheryl K Olson, Lawrence A Kutner et al.•Applied Developmental Science•2009

  • The seriousness of massive multiplayer online games

    Ana Cecilia Reyes Uribe, Simón Carlos González Flores•Leisure Studies•2023

  • Effects of prosocial cartoon models on aggressive cognitions and aggressive behaviors

    Open Access•Qian Zhang, Yi Cao et al.•Children and Youth Services Review•2020

  • Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth

    Open Access•Christopher J Ferguson, Chris Ferguson et al.•Journal of Youth and Adolescence•2013

  • Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study

    Open Access•Randy J Mccarthy, Sarah L Coley et al.•Journal of Experimental Social…•2016

  • It’s the End of the World and They Know It

    Open Access•Calvert W Jones, Celia Paris•Perspectives on Politics•2018

  • Leveling Up? Video Game Play in Adolescence and the Transition into Adulthood

    Andrew Latinsky, K Ueno•Sociological Quarterly•2021

  • La construction sociale de médias dangereux pour la jeunesse. Des paniques morales aux quasi-théories

    Open Access•Anne-Laure Wibrin•Recherches Sociologiques•2012

  • Media Framing and Policy Change After Columbine

    Open Access•Thomas A Birkland, Tom Birkland et al.•American Behavioral Scientist•2009

  • Can the Metaverse Remedy Political Polarization

    Open Access•Trevor Shelley, Eric W Schmidt et al.•Society•2025

  • Virtual Warfare

    Open Access•M E Ballard, Kelly Marie Welch•Games and Culture•2017

  • Violent Movies and Severe Acts of Violence

    Open Access•Patrick M Markey, Juliana E French et al.•Human Communication Research•2015

  • Methods of Meta-Analysis

    Frank L Schmidt, J E Hunter•Methods of Meta-Analysis•2015

  • Methods of Meta-Analysis

    Frank L Schmidt, John Hunter et al.•Methods of Meta-Analysis•2004

  • The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior

    Open Access•Nicholas L Carnagey, C Arnold Anderson•Psychological Science•2005

  • Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior

    Open Access•C Arnold Anderson, Brad J Bushman•Psychological Science•2001

  • An update on the effects of playing violent video games

    Open Access•C Arnold Anderson•Journal of Adolescence•2004

  • Action video game modifies visual selective attention

    Open Access•Charles S Green, Daphne Bavelier•Nature•2003

  • The Motivational Pull of Video Games

    Open Access•Richard M Ryan, C Scott Rigby et al.•Motivation and Emotion•2006

  • Computer game playing in adolescence

    Open Access•Mark D Griffiths, Nigel Hunt•Journal of Community & Applied…•1995

  • Internet Fantasy Violence

    Dmitri Williams, Marko Škorić et al.•Communication Monographs•2005

  • Guns, Hollywood, and School Safety

    Open Access•Regina G Lawrence, Thomas A Birkland et al.•Social Science Quarterly•2004

  • Effects of Violent Video Games on Aggressive Behavior

    Open Access•Bruce Bartholow, Bruce D Bartholow et al.•Journal of Experimental Social…•2002

  • Chronic violent video game exposure and desensitization to violence

    Open Access•Bruce Bartholow, Bruce D Bartholow et al.•Journal of Experimental Social…•2005

  • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life

    C Arnold Anderson, Karen E Dill•Journal of Personality and Social…•2000

  • The effects of violent video games on aggression

    Open Access•Jl Sherry•Human Communication Research•2001

  • The effects of violent video games on aggression. A meta-analysis

    Open Access•J F Sherry, J Sherry•Human Communication Research•2001

Unique citing works82
Citations per year4,82
Citation span2009 - 2026 (18)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 61
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae