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Good Entertainment

A Deconstruction of the Western Passion Narrative

Bibliographic Data

ID23460410
AuthorsByung-Chul Han (corresponding author), Adrian Nathan West
Year2019
Pages144
Publication date2019-10-08
Open AccessNo
TypeBOOK
VenueGood Entertainment (SOURCE_BOOK)
PublisherThe MIT Press (PUBLISHER • US)
DOI10.7551/mitpress/11057.001.0001
OpenAlexW2990880733
Open LibraryOL29833704M
ISBN9780262354547
LanguageEN
Citations received1

A philosopher considers entertainment, in all its totalizing variety—infotainment, edutainment, servotainment—and traces the notion through Kant, Zen Buddhism, Heidegger, Kafka, and Rauschenberg. In Good Entertainment, Byung-Chul Han examines the notion of entertainment—its contemporary ubiquity, and its philosophical genealogy. Entertainment today, in all its totalizing variety, has an apparently infinite capacity for incorporation: infotainment, edutainment, servotainment, confrontainment. Entertainment is held up as a new paradigm, even a new credo for being—and yet, in the West, it has had inescapably negative connotations. Han traces Western ideas of entertainment, considering, among other things, the scandal that arose from the first performance of Bach's Saint Matthew's Passion (deemed too beautiful, not serious enough); Kant's idea of morality as duty and the entertainment value of moralistic literature; Heidegger's idea of the thinker as a man of pain; Kafka's hunger artist and the art of negativity, which takes pleasure in annihilation; and Robert Rauschenberg's refusal of the transcendent. The history of the West, Han tells us, is a passion narrative, and passion appears as a killjoy. Achievement is the new formula for passion, and play is subordinated to production, gamified. And yet, he argues, at their core, passion and entertainment are not entirely different. The pure meaninglessness of entertainment is adjacent to the pure meaning of passion. The fool's smile resembles the pain-racked visage of Homo doloris. In Good Entertainment, Han explores this paradox.

Aesthetics · Art · Entertainment · Epistemology · Literature · Meaning (existential) · Morality · Narrative · Passion · Pleasure · Visual arts · Critical Theory and Philosophy · Digital Games and Media · Digital Media and Philosophy · Philosophy · Psychology · Social Psychology · Aesthetics, Modern · Amusements · Arts · Deconstruction · Jesus Christ · Modern Aesthetics · Moral and ethical aspects · Moral and ethical aspects of Arts · Passion of Jesus Christ

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Unique citing works1
Citations per year0,5
Citation span2024 - 2024 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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