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Conclusion

Bibliographic Data

ID23467320
AuthorsWilliam Gibbons (0000-0002-2987-0187, corresponding author)
Year2018
Publication date2018-05-24
Open AccessNo
TypeBOOK
VenueUnlimited Replays (SOURCE_BOOK)
PublisherOxford University Press (PUBLISHER • GB)
DOI10.1093/oso/9780190265250.003.0013
OpenAlexW4232053176
ISBN9780190265250
LanguageEN

This brief conclusion brings together threads from several previous chapters. It begins with a consideration of the independent game The End Is Nigh , a recent postapocalyptic game that contains a soundtrack by the duo Ridiculon consisting of remixed classical works. It then reflects on ways in which the cultural barriers between classical music and video games have weakened in popular culture, emphasizing that games are increasingly recognized for their capability to tell meaningful stories, produce insightful political and cultural commentary, and make artistic statements. It closes by calling attention to the arguably elitist cultural spheres in which biases that favor classical music persist.

Aesthetics · Art · Media studies · Multimedia · Political science · Politics · Sociology · Video game · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · History · Law

Highly citedNo

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Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae