Conclusion
Bibliographic Data
| ID | 23467320 |
|---|---|
| Authors | William Gibbons (0000-0002-2987-0187, corresponding author) |
| Year | 2018 |
| Publication date | 2018-05-24 |
| Open Access | No |
| Type | BOOK |
| Venue | Unlimited Replays (SOURCE_BOOK) |
| Publisher | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/oso/9780190265250.003.0013 |
| OpenAlex | W4232053176 |
| ISBN | 9780190265250 |
| Language | EN |
This brief conclusion brings together threads from several previous chapters. It begins with a consideration of the independent game The End Is Nigh , a recent postapocalyptic game that contains a soundtrack by the duo Ridiculon consisting of remixed classical works. It then reflects on ways in which the cultural barriers between classical music and video games have weakened in popular culture, emphasizing that games are increasingly recognized for their capability to tell meaningful stories, produce insightful political and cultural commentary, and make artistic statements. It closes by calling attention to the arguably elitist cultural spheres in which biases that favor classical music persist.
Aesthetics · Art · Media studies · Multimedia · Political science · Politics · Sociology · Video game · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · History · Law
| Highly cited | No |
|---|