Dados Bibliográficos

AUTOR(ES) Susan C. Herring , Anna Martinson
AFILIAÇÃO(ÕES) Indiana University School of Social Work
ANO 2004
TIPO Artigo
PERIÓDICO Journal of Language and Social Psychology
ISSN 0261-927X
E-ISSN 1552-6526
EDITORA Annual Reviews (United States)
DOI 10.1177/0261927x04269586
CITAÇÕES 10
ADICIONADO EM 2025-08-18
MD5 8065cd336aa26acefecd5e28868ca5f3

Resumo

Although a substantial body of research exists on gender differences in computer-mediated communication, relatively little empirical attention has been directed toward how people perform a different gender online, or to what behavioral cues other participants attend in assessing others' real-life gender. This study analyzes deceptive gender performances and assessments of their authenticity in The Turing Game, a publicly available synchronous text chat environment that supports spontaneous identity games. Content analysis of game logs shows that contestants produce stereotypical content when attempting to pass as the opposite gender, as well as giving off stylistic cues to their real-life gender. However, contrary to previous evidence that people judge online gender authenticity on the basis of linguistic styles, the judges in The Turing Game base their assessments mostly on stereotyped content, leading to a high rate of error. These findings are interpreted in terms of signal costs and conscious accessibility of cues.

Ferramentas