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Application of Gaming in New Media Marketing

Bibliographic Data

ID23524866
EditorsPratika Mishra (Presidency University Bangalore, India), Swati Oberoi Dham (New Delhi Institute of Management, India)
Year2019
Publication date2019-01-01
Open AccessNo
TypeBOOK
VenueApplication of Gaming in New Media Marketing (SOURCE_BOOK)
PublisherIGI Global (PUBLISHER • US)
DOI10.4018/978-1-5225-6064-7
OpenAlexW4242132932
ISBN9781522560647
Open LibraryOL37307925M
LanguageEN
Citations received1

"This book captures various aspects of gaming and innovation that is facilitated and can be further improvised by digital innovation. It emphasizes upon areas such as the meaning and relevance of advergaming in marketing, its growth, recent trends, practices, issues and main challenges. It also explores the role of gaming and new media marketing"

Advertising · Business · Computer Science · Digital Games and Media · Digital Marketing and Social Media · E-commerce and Technology Innovations · Marketing · Internet games · Internet Marketing

  • The Gamification of Branded Content

    Open Access•Zeph M C van Berlo, Eva A Van Reijmersdal et al.•Journal of Advertising•2021

Citations per year0.2
Citation span2021 - 2021 (1)
Highly citedNo

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