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Forms and Functions of Endings in Narrative Digital Games

Bibliographic Data

ID23532069
AuthorsMichelle Herte
Year2020
Pages288
Publication date2020-09-16
Open AccessNo
TypeBOOK
VenueForms and Functions of Endings in Narrative Digital Games (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9781003037538
OpenAlexW3087828956
ISBN9781003037538
Open LibraryOL29512955M
LanguageEN
Citations received3

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Art · Literature · Narrative · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Narrative Theory and Analysis · Conception · Design · Games · Jeux vidéo · Narration in video games · Video & Electronic · Video games

  • Videogames and Agency

    Open Access•Bettina Bódi•Videogames and Agency•2022

  • Playing stories

    Open Access•Bettina Bódi, Jan-Noël Thon•Frontiers of Narrative Studies•2020

  • Rewriting rules, changing worlds

    Open Access•Theresa Krampe•Frontiers of Narrative Studies•2023

Citations per year0.5
Citation span2020 - 2023 (4)
Highly citedNo

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