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The Player's Power to Change the Game

Ludic Mutation

Bibliographic Data

ID23551385
AuthorsAnne-Marie Schleiner
Year2025
Pages162
Publication date2025-10-01
Open AccessYes
TypeBOOK
VenuePlayer's Power to Change the Game (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.5117/9789089647726
OpenAlexW4244615431
ISBN9789089647726
Open LibraryOL29326874M
LanguageEN
Citations received2

In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.

Economics · Game theory · Mathematical economics · Media studies · Metagaming · Non-cooperative game · Political economy · Political science · Power (physics) · Simultaneous game · Sociology · Transformative learning · Digital Games and Media · Secular games

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Citations per year0.29
Citation span2019 - 2025 (7)
Highly citedNo

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