Adventure Games
Playing the Outsider
Bibliographic Data
| ID | 23552811 |
|---|---|
| Authors | Aaron A Reed, John Murray (0000-0002-5216-5208), Anastasia Salter |
| Year | 2019 |
| Publication date | 2019-01-01 |
| Open Access | No |
| Type | BOOK |
| Venue | Adventure Games (SOURCE_BOOK) |
| Publisher | Bloomsbury Academic (PUBLISHER) |
| DOI | 10.5040/9781501346576 |
| OpenAlex | W4251378118 |
| ISBN | 9781501346576 |
| Language | EN |
| Citations received | 2 |
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo.
Adventure · Advertising · Art · Art history · Business · Graphics · Mainstream · Media studies · Multimedia · Object (grammar) · Political science · Sociology · Video game · Visual arts · Artificial Intelligence · Computer Science · Digital Games and Media · Law
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |