Law and Liberty in Virtual Worlds
Bibliographic Data
| ID | 23586223 |
|---|---|
| Authors | Jack M Balkin (Harvard University, corresponding author) |
| Year | 2020 |
| Pages | 86-118 |
| Publication date | 2020-12-31 |
| Open Access | No |
| Type | CHAPTER |
| Venue | State of Play (SOURCE_BOOK) |
| Publisher | New York University Press (PUBLISHER) |
| DOI | 10.18574/nyu/9780814739075.003.0008 |
| OpenAlex | W2991587865 |
| ISBN | 9780814739075 |
| Language | EN |
| Citations received | 8 |
demand property rights for their virtual possessions, and legal protection from invasions of privacy and other forms of overreaching by platform owners and other players.Fourth, many virtual spaces are becoming sites of real world and virtual world commerce.In the future, game designers will likely attempt to invoke the First Amendment both to protect their artistic vision and to avoid regulation of their business practices.However, to the extent that spaces are designed for and encourage buying and selling of real and virtual goods, the First Amendment will not shield game designers from the application of consumer protection laws.1. See Edward Castronova, The Right To Play, 49 N.Y.L. Sch.L. Rev. 185 (2004).2. The designers and owners of the game platform may be different people and, accordingly
Law and economics · Political science · Sociology · Law · Law in Society and Culture
| Citations per year | 0.47 |
|---|---|
| Citation span | 2009 - 2019 (11) |
| Highly cited | No |